M

marceldev89

Member

Last active yesterday

  1. 2 days ago
    Tue Aug 15 19:30:12 2017
    M marceldev89 posted in Logistics crates .

    Ah I see what you want to do. :)

    private _payload = [
        "some_bunker_class_1",
        "some_bunker_class_2",
        "some_bunker_class_3",
        "some_bunker_class_4",
        "etc"
    ];
    private _container = createVehicle ["some_container_class", _position, [], 0, "NONE"];
    
    clearItemCargoGlobal _container;
    clearMagazineCargoGlobal _container;
    clearWeaponCargoGlobal _container;
    
    [ALiVE_SYS_LOGISTICS, "fillContainer", [_container, _payload]] call ALiVE_fnc_Logistics;
  2. 3 days ago
    Mon Aug 14 21:44:56 2017
    M marceldev89 posted in Logistics crates .

    You'll have to createVehicle a crate and add stuff to it with addBackpackCargo, addItemCargo, addMagazineCargo and addWeaponCargo (or the global variants for them e.g. addWeaponCargoGlobal).

  3. Mon Aug 14 21:40:23 2017
    M marceldev89 posted in Persistance backpack items inside box.

    It's not something you can do. We'll have to implement that in ALiVE, assuming we haven't yet or it broke at some point. You can add a ticket at https://github.com/ALiVEOS/ALiVE.OS/issues at someone at some point will take a look. :)

  4. last week
    Thu Aug 10 19:33:56 2017
    M marceldev89 posted in Aircraft Can't Take Off.

    One option would be to blacklist the airfield from the placement module(s).

  5. Mon Aug 7 09:19:22 2017

    You'll need to move the _profilesBySide and _currentBLUFORForcepool stuff within the while loop. You'll also have to wait for ALiVE to have finished initializing before the while loop with

    waitUntil {player getvariable ["alive_sys_player_playerloaded",false]};

    or

    waitUntil {ALIVE_main getVariable ["startupComplete", false]};

    or

    waitUntil {ALIVE_require getVariable ["startupComplete", false]};

    ...

  6. Sat Aug 5 22:10:58 2017

    Nope, it's not possible to override the default selection for the reinforcement type. You might want to put up a feature request at https://github.com/ALiVEOS/ALiVE.OS/issues because it sounds fairly reasonable to default to "Join Player Group".

  7. 2 weeks ago
    Sun Jul 30 21:51:24 2017
    M marceldev89 posted in Transport Respawn Issues.

    Seems I made a typo.. missed a quote :D

    Try

    if (isServer) then {
        [_vehicle,[0,"Images\Ghosthawk_Night1.paa"]] remoteExec ["setObjectTexture",0,true]
        [_vehicle,[1,"Images\Ghosthawk_Night2.paa"]] remoteExec ["setObjectTexture",0,true]
    };
  8. Sun Jul 30 15:26:23 2017
    M marceldev89 posted in Test Server.

    Yes you should be able to. The dedicated server doesn't count as a client.

  9. Sun Jul 30 13:44:45 2017
    M marceldev89 posted in Transport Respawn Issues.

    The code stuff for manually placed vehicles not working on respawn should be fixed in the next ALiVE release.

    As for the textures not working, you're supposed to do

    if (isServer) then {
        [_vehicle,[0,"Images\Ghosthawk_Night1.paa"]] remoteExec ["setObjectTexture,0,true]
        [_vehicle,[1,"Images\Ghosthawk_Night2.paa"]] remoteExec ["setObjectTexture,0,true]
    };

    as is explained on https://community.bistudio.com/wiki/setObjectTextureGlobal :)

  10. Sun Jul 30 09:51:33 2017
    M marceldev89 posted in Transport Respawn Issues.

    Please post the code that you're trying to run. Also, capitalizing every single word doesn't help readability much. :)

View more