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marceldev89

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Last active 2 hours ago

  1. last week
    Wed Oct 4 22:20:22 2017

    I guess you'll have to attach a "Killed" event handler to all units, check the side inside that EH and keep track of it that way.

  2. Wed Oct 4 22:19:17 2017
    M marceldev89 posted in Problem with persistence not working.

    local save should "Just Work™". Perhaps there's an issue when both local and war room are used. Can you try running it without @aliveserver?

  3. 2 weeks ago
    Sun Oct 1 11:37:30 2017
    M marceldev89 posted in Get/Save data from cloud.

    BIS_fnc_endMission is called on dedicated servers, otherwise the mission wouldn't end. ^^ https://github.com/ALiVEOS/ALiVE.OS/blob/c3f7b268c90403a57b4887093af6455fe49728e1/addons/main/fnc_buttonAbort.sqf#L441

    The case "SAVESERVER" bit seems to be code that's not used anymore.

  4. Sat Sep 30 16:12:47 2017
    M marceldev89 posted in Let Virtual AI capture sector control .

    Nope. ^^

  5. Fri Sep 29 10:19:01 2017
    M marceldev89 posted in Get/Save data from cloud.

    Just interested to see what's in there. Maybe something is off or whatever. :)

  6. Thu Sep 28 16:03:21 2017
    M marceldev89 posted in Get/Save data from cloud.

    You can manually check the contents of GVAR(mission_data) (or alive_mission_data). That's what ALiVE_fnc_getData and ALiVE_fnc_setData operate on.

  7. 3 weeks ago
    Tue Sep 26 22:10:22 2017
    M marceldev89 posted in Having Server Lag.

    No the highest, the lower the number the higher the density. The number is the minimum distance between CQB houses.

  8. Tue Sep 26 21:34:56 2017
    M marceldev89 posted in Having Server Lag.

    Basically it checks surrounding houses of a CQB building and if it's within a certain range (the density setting) it makes that building also a CQB building. Ranges being off (99999m), low (2000m), medium (1000m), high (700m) and very high (300m). Something like that. ^^

  9. Tue Sep 26 20:44:37 2017
    M marceldev89 posted in Having Server Lag.

    Oops, I misinterpreted the values. "Off" is the highest value and I assumed it was the highest density but it's actually used for a distance check between CQB houses. My bad. :D

  10. Tue Sep 26 19:14:38 2017
    M marceldev89 posted in Having Server Lag.

    @HeroesandvillainsOS Normally I'd agree but unless I missed a second one, it's at 2%

    Probability is set to 2%, density is set to "off". ^^

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