M

marceldev89

Member

Last active 3 hours ago

  1. yesterday
    Fri Sep 21 18:40:27 2018
    M marceldev89 posted in Group page error 500 --SOLVED--.

    https://discord.gg/74DAQ9 , might take a little while before you can get a hold of me though.. Discord is being stubborn about letting me in. :/

  2. Fri Sep 21 18:21:52 2018
    M marceldev89 posted in Group page error 500 --SOLVED--.

    Can you join our discord and open up a PM with me? It's a bit easier to troubleshoot than on a forum.

  3. Fri Sep 21 18:12:13 2018
    M marceldev89 posted in Group page error 500 --SOLVED--.

    What's the group name?

  4. 6 days ago
    Sun Sep 16 12:48:38 2018
    M marceldev89 posted in Copying many factions to one faction.

    You should be able to export the faction/group data and merge them all in a single faction with a text editor. At least I think that would work.

  5. last week
    Fri Sep 14 00:00:38 2018
    M marceldev89 posted in Green Flags on Map.

    I think they're supposed to represent HQs.

  6. 2 weeks ago
    Thu Sep 6 10:44:03 2018

    Not really, you can modify the "starting forces" array with the snippet below but be careful, you might end up with a map full of reinforcements. ^^

    (It might also just not work, not sure about this one.)

    {
        private _side = [_x, "side", ""] call ALIVE_fnc_hashGet;
    
        if (_side == "WEST") then {
            [
                _x,
                "startForceStrength",
                [
                    0, // Infantry
                    0, // Motorized
                    0, // Mechanized
                    0, // Armored
                    0, // Artillery
                    0, // AAA
                    0, // Air
                    0  // Sea
                ]
            ] call ALIVE_fnc_hashSet;
        };
    } forEach OPCOM_INSTANCES;
  7. Thu Sep 6 09:15:45 2018

    I'm not entirely sure what I'm looking for but the "no groups available" just means that all groups are busy and aren't available for tasking. Reinforcements seems to be working just fine but you're just not hitting the threshold as you can see in the data below.

    18:29:30 ALiVE OPCOM analysing troops for logistics
    18:29:30 Starting Forces: [18,0,0,5,0,0,6,1]
    18:29:30 Current Forces: [13,0,0,7,0,1,5,1]
    18:29:30 Difference: [5,0,0,-2,0,-1,1,0]
    18:29:30 Starting Count: 30
    18:29:30 Current Count: 27
    18:29:30 Needed Ratio: 0.9
    18:29:30 ALiVE OPCOM reinforcements needed: false
    18:29:30 OPCOM analysis finished
    18:18:06 ALiVE OPCOM analysing troops for logistics
    18:18:06 Starting Forces: [22,6,0,5,0,0,4,4]
    18:18:06 Current Forces: [67,13,0,6,0,0,5,4]
    18:18:06 Difference: [-45,-7,0,-1,0,0,-1,0]
    18:18:06 Starting Count: 41
    18:18:06 Current Count: 95
    18:18:06 Needed Ratio: 0.9
    18:18:06 ALiVE OPCOM reinforcements needed: false
    18:18:06 OPCOM analysis finished
  8. Wed Sep 5 21:27:37 2018

    I don't see anything obvious. Seems like this was only a 5 minute session where nothing was actually wrong.

  9. 3 weeks ago
    Sat Sep 1 20:31:50 2018

    Actually, that message might happen because your faction only has infantry groups. You might have to set the objective module to only spawn infantry using the numeric overrides. Not 100% sure but I vaguely remember something like this.

  10. Sat Sep 1 12:29:33 2018

    The CfgFactionClasses bit might be required, if I remember correctly.

View more