Last active 28 minutes ago
It should, in theory, work everywhere. If it doesn't it's either a configuration issue on your end or some weird server setup that's out of our hands. In any case, the only real ALiVE related problem that can happen with some server providers is persistence not working properly.
Can you upload the full RPT?
Can you turn on the debug setting in the data module and send the RPT after starting, saving, exiting and starting the mission?
No, profiled/MACC vehicles don't support pylons at the moment as far as I know.
Just checked and that specific part doesn't fire any events unfortunately. Perhaps in the future. For now you'll have to monitor all buildings and check if variables on that building change or something similar to that. addons/mil_opcom/fnc_INS_helpers.sqf is the file you're looking for.
Feel free to create a ticket on GitHub for the events thingy and someone will pick it up at some point. :)
Yes, pylon support for Combat Support assets has been added a while ago.
According to your RPT you don't have your modules set up for persistence. Only the Virtual AI module has persistence enabled.
That message is fairly normal for the dedicated server. If you're running a Linux server then make sure mission and mod files are all lowercase.