Member
Last active 8 years ago
Hi Ludi,
I've noticed similiar... I get swarms of CSAT helicopters from the Military Logistics module - even when I try to disable helicopter use completely... I think someone mentioned that the Military Logistics module has to use helicopters - and that there is a known bug with the "Faction/Side" switch... The only way found around it was to remove the Military Logistics completely and just up m initial force size... I don't think we could ever specify a model of helicopter...
Regards,
Scott
Hi Folks,
Just noticed this post and I am reading with great interest...
Is this work to build a solution for all users of Unsung and ALiVE - or - do we all need to make these changes ourselves to get ALiVE to work ?
So there is some ALiVE compatibility included with the "Charlie" release of Unsing ?
I didn't see anything about the US factions - are they more difficult or is there a problem with them ?
Thanks...
Regards,
Scott
Hi Folks,
Not Just a heads up - I keep getting this error - not sure if it means anything but it appears to be ALIVE related...
ACE
CBA
IF3
ALIVE
Also - on the IF3 Staszow map - I don't seem to be able to get aircraft or CBQ troops in the buildings... Is this a known limitation on the map or is my setup wrong ?
Mission Attached: https://dl.dropboxusercontent.com/u/6496395/ARMA/SCO_IF3_ALIVE.Staszow.zip
I'll gladly take any other pointers on stuff I may be doing wrong...
Thanks...
Regards,
Scott
That should be a hoot - thanks for all your hard work...
Regards,
Scott
Hi Marcel,
Ahh - ok - figured it was something like that - thanks so much - will take a look tonight...
Regards,
Scott
Hi Fokks,
Hah - success - back in business - when I looked at this last night - I got a bit frustrated - had access to some good bandwidth (FIOS) - so I just deleted everything ArmA and reinstalled everything from scratch - yeah - the shotgun method - which doesn't leave an obvious smoking gun - but does work sometimes...
I went back in - dropped a few ALiVE modules - and the correct troops showed up... What a relief... Something must have been mangled with the massive upgrades after being idle for so long... I only recently started using Eden as all my past work was I the 2D editor...
So it was in the wee hours of the morning when I finished up - but - I did notice something else a that I haven't seen before - I'm back in IF and testing with American (Green) and German (Blue) forces wich are now showing up properly... It looks like they are moving to each other's objectives - however - nobody is fighting... They stroll up to each other and just stand around - mere feet from each other with nary a harsh word... I hadn't seen this before with RHS - is there a trick to start hostilities ?
Thanks again everyone for your help and patience with me...
Regards,
Scott
Hi Spyder,
LOL - no worries - I really do appreciate all the help...
Yep - CBA was installed via Steam and appears up to date - same obviously with Arma... Both RHS and IF updated too via their respective processes...
When I first noticed the issue - couple days ago - I had just started messing with Arma after an extended break - I noticed ALiVE was now available via STEAM so I installed it from there... Part of my troubleshooting last night - I completely deleted it from STEAM - went to your site and downloaded fresh copy and installed it the old way...
I'll post the mission tonight - maybe I've just been staring at the issue so long I'm missing the obvious...
Thanks one and all !
Regards,
Scott
Hi Hero,
When I was testing with IF I used "LIB_WEHRMACHT" and "LIB_US_ARMY" - one for each side...
When I was testing with RHS I only used one faction - "rhs_faction_usmc_d"...
I can take some screenshots or even post the mission tonight - it's really simple - I would assume you only need to see the image of the (military commander and military placement modules) ? It's only four modules and I didn't change any settings on (required and virtual AI)...
As mentioned - I built a fully working ALiVE scenario over the weekend on my primary machine - it seems to be only my laptop giving me fits...
Regards,
Scott
Hi Tupolov,
Well - no - it's that no matter what "custom faction" I select by pasting the ALiVE Wiki names into the respective custom fields (no spaces) on both (military commander and military placement modules) - ALiVE is only populating that default vanilla group that opposes NATO over the entire map... I've attempted custom faction names from both IF and RHS so it's not limited to a specific faction mod... So they do attack me as I'm normally playing as BLUFOR and I believe they are the OPFOR in vanilla...
Regards,
Scott
Hi Folks,
Ok - just a follow up - it's my machine - something must be messed up with it... I went back to RHS which I've use more than a dozen times and I'm getting the same symptoms with that now... This is my laptop I use when traveling - so it's not my primary machine but it had worked with ALiVE previously - I haven't used it in like a year though... I had just installed ALiVE via Steam - so I pulled it off and when back to the standard ALiVE which I know worked in the past - no change... Strange - to get a custom faction to show up on a new mission - minimally you can do it with four modules - right (required, virtual AI, milirary commander, military placement) ? No changes are required to (required and virtual AI) and you simply paste (no spaces) the required faction names in both (military commander, military placement) finally - one of the last two modules you have to turn off the default NATO option... That's it - right - not rocket science ?
I did a base setup with just ALiVE, CBA, and the required factions loaded - I tried loading ALiVE first - then last - no change...
I know the factions are loaded properly because I can use them without ALiVE...
LOL - I spent hours on this... Just this past weekend I built a fairly large RHS Inurgency on my primary machine without an issue...
Strange...
Regards,
Scott