S

ScottWest

Member

Last active 7 years ago

  1. 7 years ago
    Thu Aug 4 07:51:21 2016

    Thanks again for all the helpful suggestions, guys. My player persistence seems to be working much better now. What I did was remove `respawnOnStart` altogether from description.ext and also removed @JSRSApex from my server mods. I'm not sure which one did the trick. I'm still seeing lack of War Room live map support and some issues with personal and group statistics, but my position is persisted and my loadout is correct on restart and respawn. The stats and live stuff would be nice, but that's the most important to me, so thanks!

    Also, FWIW, I imagine this is a high data mission considering ~ 50% the map's worth of objectives and 3 factions with Battalion levels of placement. And I did try a stock mission and persistence worked but still the same stats inconsistencies.

  2. Tue Aug 2 20:15:30 2016

    Thank guys. I'm going to look into all these suggestions and report back with the results.

  3. Fri Jul 29 23:39:49 2016

    Also, if it helps at all, on the mod front, all I'm using except @Alive, @AliveServer and @CBA_3 is @JSRSApex.

  4. Fri Jul 29 22:34:47 2016

    Thanks for the suggestion. Yes, I'm in the habit now of aways logging in as admin from the lobby.

  5. Fri Jul 29 21:34:53 2016
    S ScottWest started the conversation Issues With Persistence, Respawn, and data.

    Hey there. I've been lurking here for a bit, but finally figured it was time to try my hand at making some ALiVE missions. First of all, thank you very much to everyone who has contributed to this. It's such a great project and really does bring Arma "alive" for me. Secondly, this is my first attempt at creating a mission for a local dedicated server to use persistence and War Room.

    The mission: The main Tanoa island is occupied by militia in the military zones and an allied guerrilla insurgency in the towns. BLUFOR and OPFOR start an invasion of the main island from two separate islands. All 3 factions compete to dominate the island.

    I've gone through the helpful guide here: http://alivemod.com/wiki/index.php/ALiVE_Data#Resetting_Stats_and_Persistence to get the local dedicated server up and running. I've also followed the server set up instructions on War Room.

    A couple of other notes:

    • Always shut down the server with an admin save and exit
    • respawnOnStart = 1;
    • using multispawn module for insertion style respawns

    I'm noticing these problems:

    • Despite telling the multispawn module to preserve load outs, after a restart or respawn, I only start with half my load out. Namely I'm missing compass, map, gps, and watch.
    • Despite saving player position in Player Options module, player position is not preserved after restart. Always start back at original starting location.
    • War Room does seem to be getting only some data. It can tell what operation I have joined and tracks kills and shots, etc. However, the map view and the group view do not report intel or stats, respectively from the operation. The player and group newsfeed do appear to work though.
    • When I open up the logistics menu, I always see "Current Force Pool: WAITING..."

    To troubleshoot:

    • Made sure that all modules have persistence on and player persistence was set appropriately.
    • Made sure ports were being forwarded correctly and the War Room had correct IP and hostname
    • Tried removing spawnOnStart
    • Restarted server multiple times
    • Restarted computer multiple times
    • Changed hostname to something with only alphabetic characters
    • Redownloaded @Alive @AliveServer and alive.cfg and made sure they were in the correct locations and unblocked
    • Reset stats and persistence by changing PBO name and onMissionLoad

    Any help you could provide would be awesome!

    Thanks
    Scott

  6. Fri Jul 29 19:14:05 2016
    S ScottWest joined the forum.