Last active 6 weeks ago
Could you get a server rpt up on pastebin or something, or just check the logs for
ALIVE AI Distributor switching group '<group_name>' to HC '<hc_name>'..
Make sure your CS assets group(s) isn't being listed as transferred.
I have a hard time believing this is caused by
ALiVE_sys_acemenu, since its not even loading.
ALiVE_sys_acemenu: ACE interact_menu not active or no interface found, exiting message is expected in the server logs, since it doesn't have an interface. And loading continues normally after that.
All CS units have the exclusion variable set so they get skipped in the ALiVE HC script. If you're using any other HC script, CS may break.
If you're doing it at init it might be a problem with module init, i.e the module hasn't completely started when you run the pause.
Try doing it manually from the debug console (
Exec Server) after the server logged
ALiVE Global INIT COMPLETE.
All CS assets are already exempted from switching locality, so everything should work just fine as long as you're using the ALiVE AI distrubutor. If you're running Werthles's HC scripts it will break.
If you get a server log up on pastebin and link it here, we could have a quick glance if anything looks out of order ....
What was the log message it froze on ?
Unfortunately its hardcoded, so cant be controlled through static data mapping.
Statics are, uhmm, static at the moment -> https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/mil_cqb/fnc_CQB.sqf#L48
I would advice against twerking ALiVE, but we can try and update the staticData for the supported factions with more appropriate weapons: