Last active 6 days ago

  1. last week
    Wed Jul 11 16:04:29 2018
    Whigital posted in Headless question.

    All CS units have the exclusion variable set so they get skipped in the ALiVE HC script. If you're using any other HC script, CS may break.

  2. 3 months ago
    Wed Apr 4 22:19:56 2018
    Whigital posted in Pause Module broken?.

    If you're doing it at init it might be a problem with module init, i.e the module hasn't completely started when you run the pause.

    Try doing it manually from the debug console (Exec Server) after the server logged ALiVE Global INIT COMPLETE.

  3. Wed Apr 4 22:10:13 2018

    All CS assets are already exempted from switching locality, so everything should work just fine as long as you're using the ALiVE AI distrubutor. If you're running Werthles's HC scripts it will break.

    If you get a server log up on pastebin and link it here, we could have a quick glance if anything looks out of order ....

  4. 4 months ago
    Fri Mar 16 00:28:48 2018

    What was the log message it froze on ?

  5. Fri Mar 16 00:21:38 2018
    Whigital posted in Staticdata.sqf questions.

    Unfortunately its hardcoded, so cant be controlled through static data mapping.


  6. Thu Mar 15 23:59:16 2018
    Whigital posted in Problem using ACE IEDs.


  7. 6 months ago
    Tue Jan 9 16:23:35 2018

    Statics are, uhmm, static at the moment -> https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/mil_cqb/fnc_CQB.sqf#L48

  8. Mon Jan 8 15:30:01 2018

    I would advice against twerking ALiVE, but we can try and update the staticData for the supported factions with more appropriate weapons:


  9. Wed Dec 20 08:44:07 2017

    @highhead, your old AI Dist. code ran every 10s + exec time -> https://github.com/ALiVEOS/ALiVE.OS/blob/debfc4f9abcff4c369bcee5095d9175d0f0f0725/addons/main/fnc_AI_Distributor.sqf#L78

    New code is 60s + exec time. We could lower it, or add an opition with 60/45/30/15 sec. interval in the module or something.

  10. Wed Dec 20 08:29:40 2017

    Spawn HQ makes the module spawn a HQ, in addition to the specified custom composition entered into the module.

    The message only indicates that no suitable buildings found nearby to use as a HQ.

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