Last active 6 days ago

  1. last week
    Fri Nov 10 00:30:26 2017
    Whigital posted in Modify ammo/supply crates.

    @eric963 Was looking through old tickets and had a look at this. Did some testing and i think this is a general issue of Arma being Arma. Did some tweaks to the XEH and script and was able to produce expected results.

    Have a look if this works for you: https://github.com/ALiVEOS/ALiVE.OS/issues/318#issuecomment-343335822

  2. 3 weeks ago
    Thu Oct 26 14:30:22 2017

    The code is executed on the chopper itself, so this is the actual vehicle, not the pilots/crew.

    Try something like this:

        _x unassignItem "NVGoggles";
        _x removeItem "NVGoggles";
    } forEach (crew this);
  3. 4 weeks ago
    Thu Oct 19 15:05:25 2017

    Doesn't sound like it's an issue, but if the units aren't created on the server and you set the variable not to be broadcasted it will only have local effect, hence the server would return false when checking the var.

    Just for good measure, try setting the var with the broadcast flag: <object> setVariable ["ALiVE_SYS_GC_IGNORE", true, true] to see if it makes any differance.

  4. 7 weeks ago
    Wed Sep 27 21:01:20 2017
    Whigital posted in ALiVE and Headless Clients.

    @Opendome ACEX Headless detection issue fixed: https://github.com/ALiVEOS/ALiVE.OS/issues/434

  5. Tue Sep 26 22:29:50 2017
    Whigital posted in ALiVE and Headless Clients.

    @Opendome After completely deleting the acex_headless .pbo from ace it seemed to have fixed it

    Yeah, figured out why. Testing a fix so it detects and handles ACEX headless better.

  6. Tue Sep 26 18:54:34 2017
    Whigital posted in ALiVE and Headless Clients.

    Check your serverlog (rpt), there should be messages there about the script handing over groups to your HCs. Should look something like this:

    ALIVE AI Distributor switching group '<some group name>' to HC '<name of HC>'.
  7. 2 months ago
    Tue Sep 19 18:44:59 2017
    Whigital posted in Loop error after last update.

    Grab it here https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.4.0.1709191 or wait until its pushed to the Workshop ....

  8. Tue Sep 19 05:54:18 2017
    Whigital posted in staticData.

    Also, it would probably be best to do a check before calling ALIVE_fnc_hashCreate to not overwrite any static data set by ALiVE:

    if (isNil "ALIVE_factionDefault<ssss>") then {
        ALIVE_factionDefault<ssss> = [] call ALIVE_fnc_hashCreate;
  9. Tue Sep 19 05:42:24 2017
    Whigital posted in staticData.

    Maybe do a ALIVE_fnc_inspectHash on a few of the ALIVE_factionDefault<ssss> hashes after startup to see whats actually in there. Might give a hint to if or where it might get overwritten with new data.

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