Last active 6 days ago
All CS units have the exclusion variable set so they get skipped in the ALiVE HC script. If you're using any other HC script, CS may break.
If you're doing it at init it might be a problem with module init, i.e the module hasn't completely started when you run the pause.
Try doing it manually from the debug console (
Exec Server) after the server logged
ALiVE Global INIT COMPLETE.
All CS assets are already exempted from switching locality, so everything should work just fine as long as you're using the ALiVE AI distrubutor. If you're running Werthles's HC scripts it will break.
If you get a server log up on pastebin and link it here, we could have a quick glance if anything looks out of order ....
What was the log message it froze on ?
Unfortunately its hardcoded, so cant be controlled through static data mapping.
Statics are, uhmm, static at the moment -> https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/mil_cqb/fnc_CQB.sqf#L48
I would advice against twerking ALiVE, but we can try and update the staticData for the supported factions with more appropriate weapons:
@highhead, your old AI Dist. code ran every 10s + exec time -> https://github.com/ALiVEOS/ALiVE.OS/blob/debfc4f9abcff4c369bcee5095d9175d0f0f0725/addons/main/fnc_AI_Distributor.sqf#L78
New code is 60s + exec time. We could lower it, or add an opition with 60/45/30/15 sec. interval in the module or something.
Spawn HQ makes the module spawn a HQ, in addition to the specified custom composition entered into the module.
The message only indicates that no suitable buildings found nearby to use as a HQ.