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Last active 5 years ago
Statics are, uhmm, static at the moment -> https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/mil_cqb/fnc_CQB.sqf#L48
I would advice against twerking ALiVE, but we can try and update the staticData for the supported factions with more appropriate weapons:
https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/main/static/CivPop.hpp
@highhead, your old AI Dist. code ran every 10s + exec time -> https://github.com/ALiVEOS/ALiVE.OS/blob/debfc4f9abcff4c369bcee5095d9175d0f0f0725/addons/main/fnc_AI_Distributor.sqf#L78
New code is 60s + exec time. We could lower it, or add an opition with 60/45/30/15 sec. interval in the module or something.
Spawn HQ makes the module spawn a HQ, in addition to the specified custom composition entered into the module.
The message only indicates that no suitable buildings found nearby to use as a HQ.
Config for a 100/100 server, ran fine. I dont think ALiVE needs any extra tweaks a part from the normal ArmA dedicated parameters.
MinBandwidth=10000000; MaxBandwidth=1000000000; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinErrorToSend=0.001; MinErrorToSendNear=0.01; MaxCustomFileSize=0; Windowed=0; class sockets { maxPacketSize = 1452; };
Not possible at to change module params via mission params im afraid.
Start them on different cores with the /affinity option to the start command:
Had the server running on core 1 and 2, HC1 on 3, HC2 on 4. Core 0 and 5 left for OS etc. 6-core Xeon btw.
The 3rd-party checkbox is as far as i know just a placeholder for now. Normal ALiVE IEDs are configured to be detectable with a ACE minedetector, but disarming them is still just a normal interaction. Nothing is tied to ACE Explosives, yet. I will start tinkering with it and get the IEDs fully ACE compatible, soon™.
ALiVE_fnc_OPCOMToggleInstallations
is the function you're looking for, check ALiVE_fnc_OPCOMdropIntel
for how the Read Intel action is added to the dropped intel and the function is called. Both live in mil_opcom
.