M

MudBone

Member

Last active 7 years ago

  1. 7 years ago
    Fri Nov 25 19:47:10 2016
    M MudBone posted in King of the HIll ??.

    Not reallly....

    To be a decent Koth Mission you need an objective with some sort of score system. A trigger area that can monitor how many players are in the area for each team. A spawn area with access to the arsenal and the ability to automatically respawn vehicles for faction use.

  2. Fri Nov 25 14:15:59 2016
    M MudBone started the conversation King of the HIll ??.

    Was wondering is anyone has worked on a basic KOTH mission and what the abilities and limitation of Alive are in supporting that type of mission.

  3. Tue Nov 1 16:42:15 2016

    Thanks savage. If I start simple with the sample occupation mission and add second faction that should be a start.

  4. Sat Oct 29 15:29:04 2016
    M MudBone started the conversation My group mission - Wasteland meets Occupation.

    In totally new to alive. Years of experience running A2 and A3 servers, extensive mission customizations, some minor scripting efforts but I am seeking some advice on where to start with an Alive based mission.

    Here is a simple overview of what Im trying to achieve.

    Three factions with a spawn/ base area and minimal gear / equipment / AI base defenses again land and air attacks.
    Occupation forces across in towns across the map
    Ambient random vehicle and aircraft patrols - if possile I would like to have some random roaming vehicle ground and air patrols
    Missions / objectives which enhance a factions firepower and capabilities - I dont seem to understand the missions module. How to customize what it does. Where they appear and what resources can be avalable after completion.

    Ultimately this would run server side and provide our small group with a single player vs AI experience (occupation) which could escalate into a pvp scenario.

    Ive messed with the mod a bit, experimented with the sample missions but I fail to understand some of the script functions and how they work together. There are samples but no real explanation of how they are ment to compliment and work with each other.

    I tried following one of the tutorial missions. Do this, link this, add this..presto..but no real understanding or explanation for what I had just done or how it worked or what else could be customized.

    If anyone has any pointers, suggestions or recommendations I would really appreciate the advice. I'd like to get rolling on this as quickly as I can and get up to speed on using the Alive Mod

  5. Wed Oct 19 17:10:23 2016

    @SpyderBlack723 Enable T.R.A.C.E. in the CQB module.

    Forgive my noobness but I dont see T.R.A.C.E. in the Close Quarters Combat Module.

    Closest thing is something called TAOR Marker??

  6. Wed Oct 19 16:45:54 2016
    M MudBone started the conversation Insurgency - show occupied sectors.

    Am working backwards from an existing Alive insurgency mission and dont see any kind of markers showing occupied or cleared sectors (as Im used to seeing in older insurgency missions).

    Like this:
    https://i.ytimg.com/vi/STBln5QeaVk/maxresdefault.jpg

    Is this possible within Alive?

  7. Wed Oct 19 16:36:54 2016

    Thanks that worked nicely.

  8. Tue Oct 18 22:27:52 2016

    Thanks I did know that part. I want to dissable that and make them only spawnable by players in the editor.

  9. Tue Oct 18 22:24:12 2016
    M MudBone started the conversation Setting player types / dissabling AI.

    This is a silly question I am sure of it but for the life of me I can't figure out how to add playable players, to my mission, that arent AI...they just act as the different roles in a multiplayer scenario....like a medic, rifleman, engineer, pilot etc. So players can pick the type of characture they wish to play as.

  10. Mon Oct 17 14:45:27 2016
    M MudBone started the conversation Alive capabilities - Noob seeking insight.

    I'm looking to create a small, tactical, multiplayer server with a mission that will allow players to join as opfor of bluefor with the Alive AI as independents. Is Alive well suited for this type of scenario?

    Thanks for thefeedback

View more