Last active 6 months ago
I had this issue with the 101st from IFA3.
I had to make a new blank (no groups) faction, give the faction the correct name (Instead of the faction being "LIB_101stAB" like ALIVE was telling me, it was "LIB_101AB" or something), then load up the faction via packing it into a PBO and creating a new mod for it and all the units would show up. From there, I created the groups and repacked the mod with all the groups setup.
I was thinking in regards to the issues I am having with custom (mainly UNSUNG) aircraft. Perhaps it is due to ALIVE not being able to detect what kind of purposed aircraft it is? In that case, is there anyway to categorize them e.g a line of code in the empty vehicles init?
Appears that the module does not work with UNSUNG, so I assume it does not work with custom vehicles at all?
Getting a continuous stream of "Aircraft not available", despite creating a custom faction for the aircraft being placed manually
Just going to bump this as I've been screwing around with this issue - it appears for non-vanilla factions, ALIVE does not make custom objective HQ's
Ignore that : Just confirmed that it appears the HQ setting does not work regardless of any setting with custom objectives. Check this out : https://ufile.io/dezwy - note that when the objective size is set for 500x500 it will not pickup the custom objective as a logistics point nor drop anything as an HQ. change the size to anything over 2000x2000 and the module will pick up a logistics point
I've had this same issue which was fixed by renaming the faction, though also making sure there was no CFGFaction in my description.ext... Though, appears you don't have that
I was gonna quickly whip you up an index.. Then the Obj Categorizer booted up and said 287 objects.. Think I may either save this for another day or let someone else take the helm ;) .. Or, just wait until the new version of ALIVE