Last active 2 weeks ago

  1. 2 weeks ago
    Fri Nov 2 13:39:36 2018

    After experimenting, I managed to find a fix. The corrected script:

    if (!isServer) exitWith {};
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultTransport, "CF_O_Russia_Forest", ["CF_O_Russia_Ural_4320_Forest_01","CF_O_Russia_KamAZ_5350_Forest_01","CF_O_Russia_KamAZ_5350_Open_Flatbed_Forest_01"]] call ALIVE_fnc_hashSet;
    ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultAirTransport, "CF_O_Russia_Forest", ["CF_O_Russia_Mi_8MT_Forest_01"]] call ALIVE_fnc_hashSet;
  2. 3 weeks ago
    Sat Oct 27 16:06:20 2018

    Just tried it, still doesn't work unfortunately :(

  3. Fri Oct 26 21:17:16 2018
    G Guitar18 started the conversation [SOLVED] Can't change logistics vehicles.

    So I've made a custom faction with ORBAT and I'm trying to change the transport vehicles to appropriate ones, instead of CSAT vehicles. I've followed the steps on the wiki, but I'm still getting CSAT vehicles no matter what.

    This is what's in my Init.sqf

    call compile preprocessFile "staticData.sqf";

    And here's what's in my staticData.sqf

    if (!isServer) exitWith {};
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
     * Mil logistics convoy transport vehicles per faction
    [ALIVE_factionDefaultTransport, "CF_O_Russia_Forest", ["CF_O_Russia_Ural_4320_Forest_01","CF_O_Russia_KamAZ_5350_Forest_01","CF_O_Russia_KamAZ_5350_Open_Flatbed_Forest_01"]] call ALIVE_fnc_hashSet;
     * Mil logistics air transport vehicles per faction
    [ALIVE_factionDefaultAirTransport, "CF_O_Russia_Forest", ["CF_O_Russia_Mi_8MT_Forest_01"]] call ALIVE_fnc_hashSet;

    Is there anything I've done wrong or is missing? Despite what's in the sqf files, I just keep getting CSAT vehicles.

  4. Sun Oct 21 17:41:44 2018

    What about max simulataneous attacks? What would you recommend for an occupation commander which only owns mil objectives at the beginning?

  5. Sun Oct 21 16:00:27 2018

    Started with 5 max simultaneous, which I bumped up to 10. About 120-140 objectives and around the same amount in profiles.

  6. 4 weeks ago
    Sat Oct 20 23:59:32 2018

    I’m currently experimenting now, what I’ve worked out in the past is that if you have too many troops the AI Commander won’t do anything at all and only the smaller force will attack, regardless of commander type.

  7. Sat Oct 20 23:25:06 2018
    G Guitar18 started the conversation AI Commander won’t capture civ objectives.

    So I’m running an insurgency mission and start the mission out with BLUFOR commander only spawning units and owning mil objectives at the start. I’ve set civ objectives to objectives only, so that the insurgent force can establish themselves early on.

    However, the BLUFOR commander only captures about 1-3 civ objectives before staying idle and not sending units to capture anything.

    I’ve set the commander up on occupation mode so I’m not sure if it would work better on invasion, but do the civ objectives need to be attacked first and then they send troops or should they go and capture every vacant civ objective on the map?

  8. 6 weeks ago
    Fri Oct 5 08:00:24 2018
    G Guitar18 posted in ORBAT not saving face wear.

    Don’t worry, the face wear is saved it just doesn’t show up in the ORBAT editor. When you export the faction and use it ingame, units will be wearing the face wear.

  9. 3 months ago
    Mon Jul 23 15:25:28 2018
    G Guitar18 posted in Something is wrong with OPCOM.

    I’ve noticed this can happen if there are lots of objectives and/or too many groups spawned. Barely any groups move to attack or neither side sends any groups, just idles troops.

  10. 4 months ago
    Wed Jul 4 19:00:28 2018
    G Guitar18 started the conversation Exporting crates.

    So I've been creating a faction and trying to export crates and I understand (i think) where to copy the data, except the last part which states to copy it to 'Alive logistics static data'. Does anyone know where this is located as it isn't a file that is created when you export a faction to file.
    Thanks in advance.

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