G

Guitar18

Member

Last active 4 weeks ago

  1. 5 weeks ago
    Thu Jan 18 21:11:32 2018
    G Guitar18 started the conversation Possible to limit CQB spawns to installations?.

    As the title says, in an asymmetric scenario, is it possible to restrict CQB spawns to just buildings that are being used as installations rather than the whole settlement?

  2. 2 months ago
    Wed Dec 20 11:27:36 2017
    G Guitar18 posted in Placing of ALiVE Modules.

    @HeroesandvillainsOS I usually make it spawn units too (it has 0 by default which you’ll see in the module options).

    Is this still an option? I can't see it in the module options and it would be very useful.

  3. Wed Dec 20 10:07:44 2017

    This would be a random location within the TAOR still right?

  4. Tue Dec 12 17:50:01 2017
    G Guitar18 started the conversation CQB Spawning.

    So my issue with the CQB is that whenever I'm in a town or enter a town sometimes even when its occupied by friendly forces, massive amounts of enemy AI spawn in which causes lag and also gets me gunned down without a chance to get to cover. I assume this is due to enemy installations being present in town. I have tried setting the range value higher but still have the same problem. Is there any way I could stop this happening? Another question regarding the CQB is do enemy AI prioritise spawning in buildings being used as installations?

  5. Sat Dec 9 16:07:51 2017
    G Guitar18 started the conversation Do friendly AI remove enemy installations?.

    So I usually play single player, but worry the insurgency will spread too quickly and become uncontrollable. My question is, do friendly AI remove installations when the come across one or capture a town?

  6. 7 months ago
    Fri Jul 14 12:43:46 2017
    G Guitar18 started the conversation CAS Support Help.

    So I've been trying to use the player combat support modules in my missions but one problem I've come across is how can I get an air strike to strike an installation? It seems the CAS will only engage targets but even with enemies nearby, it still doesn't strike. I remember once using the CAS support once and it worked fine, same aircraft and faction too. Does anyone know why this may be?

  7. Fri Jul 14 06:19:07 2017
    G Guitar18 posted in Insurgency/Civilian Questions.

    Looks like they can be quite the nuisance! Also in terms of installations, when a civilian is recruited, does this spawn another insurgent or does this have the civilian carry out a task for the insurgents? I've yet to see a civilian walk into a hq and have witnessed a civ get a suicide belt from an insurgent but not seen any walk into installations and pick up a weapon etc.

  8. Thu Jul 13 20:43:44 2017
    G Guitar18 posted in Insurgency/Civilian Questions.

    So it could be down to hostility? I've never seen civilians try and attack anyone. I've seen a couple of civilians have suicide belts but haven't blown them up or used them to place explosives.

  9. Thu Jul 13 19:29:27 2017
    G Guitar18 posted in Insurgency/Civilian Questions.

    I also have another question. Do the civilian modules need to be synced to the asymmetric commander? I never see civilians sabotaging objectives or walking into recruitment hq's (not sure if this is due to hostility or not)

  10. Thu Jul 13 06:51:45 2017
    G Guitar18 posted in Insurgency/Civilian Questions.

    Ah okay thank you :)

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