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So I've been creating a faction and trying to export crates and I understand (i think) where to copy the data, except the last part which states to copy it to 'Alive logistics static data'. Does anyone know where this is located as it isn't a file that is created when you export a faction to file.
Thanks in advance.
What map are you using? Is it listed in the indexed page?
Have you messed around with ORBAT? If you edit the units in the unit editor for the player’s faction, you can add any vehicle/artillery that you please from any faction, regardless of side. All you need to do then is put a unit from the faction inside the vehicle/artillery (should be an option in the top right when you have the vehicle or artillery selected. Then I believe all you do is export it as you would a normal custom faction (or possibly just export the units). If you’ve never used ORBAT, there’s some great tutorials on YouTube which explain how to use it.
I'm definitely sure that civs collect weapons/bombs regardless of hostility. I've come across dozens of friendly civs who were carrying suicide vests. I've also come across a civ who was prone on a mountain side overlooking a mine wearing a suicide vest, my guess is again he didn't actually blow it up due to his hostility being low. I have a hard time actually getting interesting things to happen because I treat the civs so well! So was hoping maybe the insurgents caused hostility to rise too, not just players being reckless.
So I've made an insurgency mission and have a couple questions regarding hostility and installations.
1) How does civilian hostility rise? I've set BLUFOR hostility to Low/Medium to try and get a more tension build up feel, but I'm not sure how hostility can rise. I've read that insurgents can employ civilian saboteurs to target buildings, causing hostility to rise, but so far the insurgents seem to just be creating Recruitment HQ's, Depots and Roadblocks. Is there any other way hostility can rise? I always find civs with suicide vests, but the hostility is too low for them to be a threat.
2) My second question is, do insurgents deploy certain tasks depending on hostility? As mentioned before, the hostility for BLUFOR is set to Low and the insurgents seem to be just creating Recruitment HQ's primarily. Does it also depend on the hostility of the insurgents too?
3) My final question is about the hostility debug. Does the hostility debug (via asymmetric OPCOM) show hostility towards the security forces or the insurgents? Also, I've noticed that when there are friendly troops in an area, the debug shows a positive value in red, but a negative value and green when no friendlies are in the area, what do these mean?
Thanks in advance and thank you Dev team for the great mod! :)
I’m using RHSUSAF, CUP and Project Opfor. But I can try and recreate the mission using ALiVE and CBA only and see if the problem still persists.
So I placed down two commanders, one BLUFOR and one OPFOR. Synced the OPFORS placement modules to the BLUFOR commander and vice versa, but they will not attack one another. After debugging the BLUFOR commander, a log at the bottom left kept saying “WEST TACOM found enemies when scanning for enemies: ”. Is this related to the problem I’m having? And if so, how can I fix it? Thanks in advance.
So I'm getting the undefined base class eventhandlers error after trying to create my own faction. After searching on the forum, this seems to be a problem that some people have experienced in the past and I can't find a fix anywhere. Does anyone know how to fix it? Or is there something I'm doing wrong?
Ah, thank you. I didn’t see that post when I searched before. I’ll stick to using ALiVE IED’s for the time being.
Thanks for the reply. In that case, are there any other maps that are ALiVE friendly that have a forest/woodland setting with accessible buildings?