Last active 7 weeks ago
Ok, but why does ALIVE only spawn vanilla units instead of my forced CUP_O_TK units ?
On top is military logistic. On the left and right side there is a military AI commander for each faction. One for "rhs_faction_vdv" and the other for CUP_O_TK. Both are opfor factions.
i try to use in my mission RHS and CUP Units.
The "Force Faction" parameter in the following ALIVE modules are:
Military Placement (Military Objectives): rhs_faction_vdv
Military Placement (Civilian Objectives): CUP_O_TK
Civilian Population: CUP_C_TK
But in some cases, ALIVE is spawning only vanilla arma 3 faction's e.q. CSAT and as civilian units vanilla Tanoa civs
The missions runs with ALIVE v220.127.116.110111
I try to create some groups for Project opfor with Orbat.
This my Orbat output for my description.ext :
On mission start Alive sends me the chat message "not groups for Infantry,.... definde in "LOP_IRAN".....
Do i had to change something in my Orbat output? How can i fix this problem ?
I run several mission on Takistan and Lythium with ALiVE an RHS. But on both maps there is problem with spawning a helo in Hangars on Takistan and on helo pads on Lythium.
On Takistan ALiVE spawns only helo's on Rassman airfield an on one helo pad next to Rassman Airfield. But if ALiVE place the helo in an hanager in Rassman, the helo explodes with the hangar. On Lythium it is a bit different. ALiVE place the helo next to the helopad and the helo explodes. Or sometimes ALiVE place the helo on an helopad, cycle around the helo and finaly the helo explodes.
Is ist possibel to workaround this issue?
Is it possible to place hidden helo pads in Eden to force ALiVE to use only Eden placed helopads ?
i try to blacklist some static guns in the CQB module.
So i placed in the init of the "ALiVe Required" module the following: "ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["O_HMG_01_A_F","I_HMG_01_A_F","O_GMG_01_high_F"];". Bot no joy. ALiVE spawns always these static guns. How can i avoid this ?