L

Lukeocyte

Member

Last active 8 months ago

  1. 8 months ago
    Mon Apr 2 08:39:14 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Hey Heroes,
    Here's the latest attempt. Have got MACC in place with overlapping zones between the two forces. Let me know if you find out more about how MACC works or if ground support has yet to be implemented. Thanks for your help.

    https://www.dropbox.com/s/s3knwkjxjvq7u3n/AliveTest3.Stratis.zip?dl=0

  2. Sun Apr 1 20:53:03 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Yup have the MACC airspaces overlapping where all the combat is taking place, but helos still just sit there. Not sure what I'm missing. You sure helo support isn't still WIP possibly?

  3. Sat Mar 31 21:16:18 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Heya ,
    Finally got some time to test and reran the mission, but with MACC and some empty helicopters. Still no dice. OPCOM calls for QRF of type air, but MACC doesn’t follow through on it. Helicopters look like they’re profiled fine as they show up in debug and MACC spawns in pilots for them, but they still don’t do anything.
    Any ideas? Has anyone had this work for them?
    Thanks again.

  4. Fri Mar 30 13:12:53 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Heya sorry had to head off to work. Agreed it might be under MACC now. I did see for the first time that OPCOM called for QRF air, but that was after MACC was removed. Will try same mission with MACC and unmanned helos later this eve and see if that fares better.

  5. Thu Mar 29 20:12:09 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Cool. Updated mission here.
    https://www.dropbox.com/s/kjxep2z5a9v40wy/AliveTest3.Stratis.zip?dl=0

    Thanks

  6. Thu Mar 29 19:57:14 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    No difference unfortunately.

  7. Thu Mar 29 19:23:18 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Helos are virtualized (ie. e0, e9 or so). There are a decent set of motorized and armour units spawned in on both sides. I set Virtual AI to virtualize everything except synced units and don't have them synced (ie. inverse of what you said), but if you think that makes a difference I can change it back.

    Battle kicks off fairly quickly since they're close to each other, but no helo action.

  8. Thu Mar 29 19:05:49 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Hey Heroes,

    Here's the setup you suggested. Same deal. Helos just sit there and then occasionally fire their miniguns if something comes in range, but no take off.

    https://www.dropbox.com/s/c43zbw8b30bjogm/AliveTest.Stratis.zip?dl=0

  9. Thu Mar 29 18:04:16 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Thanks for looking it over. I initially had a full layout for both sides set to invasion with helos on both sides, but it took a long time for a skirmish to develop with APCs/tanks so I isolated it to a single side.
    Either way I'm still not getting a response from helos when both sides are virtualized and attack. Can send another test mission I made with that setup if it makes a difference.
    Just out of curiosity did the helos do anything for you on the mission I sent?
    Thanks again.

  10. Wed Mar 28 22:26:56 2018
    L Lukeocyte posted in Enemy AI helicopter use.

    Thanks for offering to help Heroes. Here's the mission I've been running.

    There are some OPFOR APCs that attack some BLUFOR units and 3 profiled BLUFOR helos (one that will eventually be attacked by the APCs, one that is setup with MACC, and one that is off the main runway). None actually lift off and one will shoot it's minigun without lifting off.

    If I take this same mission and run it with VOCOM the helos attack as they should, but once they finish their attack mission, they just drift slowly towards the lower left corner of the map.

    https://www.dropbox.com/s/c43zbw8b30bjogm/AliveTest.Stratis.zip?dl=0

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