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Last active 8 years ago
very unlikely to be CISTAR, we had a mission with only alive cqb units on zargabad, then removed alive completely, had the same issue.
possible to be an actual CUP issue or just general server branch instability, i have no idea why though, as it happens randomly.
would very like to have a ticket filled by smart people for us peasants to upvote
nope, disabling persistence didn't fix the issue
we do run exact same pws preset with signature check 2, so there is no issue there
we will try to disable persistance and check if it isolates the problem
@SpyderBlack723 Are you receiving crashing without ALiVE running? Just ran a mission this weekend with no issues.
no crashes whatsoever, server continues to work and there is no disconnects, however everything becomes static except you.
@SavageCDN From your screenshots it looks like about 200kB/sec for the one client? This is pretty standard for Arma and ALiVE. IIRC heavy MSO missions in Arma 2 we were setting aside 512kB/sec per player (there was a lot more traffic with MSO.. I think due to spawns on clients).
Is your mission set with CQB units to spawn on client machines (setting in CQB module)? What mods are you running?
no, the usual amount of data flow is MUCH lesser than you see here that's when server runs normally, it's an actual spike shown here and this is the exact instance when server freezes.
if you will create an appropriate ticket that may specify what cause it and link it for us to upvote it, i would absolutely love to and it will be more effective to bring devs attention than having several guys like me who don't really know what may cause it to fill in tickets separately,
even better chance to get devs attention if it will be done by actual addon developers
sorry, but i'm a mere mortal and i have no idea why the server is getting mad recieve overflow or what piece of functionality causes it.
if you will tell me what kind of tests i need to run, i may be able to be usefull, but as for now it's just going to sound like "after last arma 3 update our server that was running alive is getting recieve overflow and stops responding, i have no idea what causes it, Bi, fix it ASAP"
which is not optimal ticket as you can see, hence if you will tell us how we can help to figure out how to find what causes it -i would gladly do my best.
the issue is, the server is getting tons of traffic on recieve, for no actual reason, which makes it all stale
like, the recieve end start to have the same or even more value than sending
(this is how it looks normally and server works fine)
when this little fella goes crazy - you get the situation described
when the recieve is getting that huge, you notice the server "freeze", even though it doesn not hang, it's just the packets of actual info aren't coming through
i have no idea what cause it,
we thought it was ddos,
we thought it was some DNS error
my guess it have something to do with cycle input/something among these lines, as it's clearly depending on players on server, and if they leave the recieve end drops back to normal, but the server is still fucked
and if you get all clients disconnected, and you alone join back - the server is slow as hell and would not even load you to the mission.
i have no idea what causes it
also hi jaypee ; )
ahh so thats steam uid! thanks got it
i'm really sorry, but could you please tell me where can i find the admin UID, really confused...