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@JD_Wang And yet there's so many people out there using it, creating tons of factions with little to no issues.
I suggest instead of shitting all over the tool that's allowed so many people including myself to create custom factions, you wind your head in. Just because you can't get it to work that doesn't mean it's "broken" and "useless" and it sure as shit shouldn't be removed.
In fact it all very much sounds like a you problem, and after that bullshit post it's a problem I certainly won't be helping you with and I doubt anyone else will be lining up to help you either.
I wouldn't say tons of factions at all. And JD, you at no time have ever offered help, so don't even make that comment now. You wanna say bullshit...I say it right back to you. I've been trying to get it to work, and the only way it works, is to manually edit certain things to even get factions to stop crashing arma with event handlers. So, since over the last couple months of me seeking help, and you not stepping up one time to offer to help...keep your little opinion to yourself bubba.
This orbat tool is a bad joke, the wiki for it is pretty darned outdated. The tutorial videos are from 2016, and following those to the letter does not work, and it seems to even get a faction to work, you still need to manually edit the code generated by the orbat tool. I for one would like to see this removed from Alive until such a time as it works as it should. If it worked as advertised, everybody and their uncle would be uploading factions to the workshop. Internet searches find nothing but complaints in regards to a wide multitude of errors people get trying to create a faction using this tool. And even this forum talks about how the wiki is wrong and so forth. And if one is able to get the orbat tool to work as advertised, I would love to see new tutorial videos, that actually show the faction created in those tutorials actually works in alive, without errors, and without needed manual coding. it's a waste of time having a module that only partially works, and that drags down the whole alive and arma experience.
I am creating a new mission on a popular map. The map has many comms towers and ports and other infrastructure locations. Before I get too far into this, I don't want most of these sites to be held by a specific faction, but I definitely want the AI commanders to know they are there for the taking. So would I identify these locations with the custom objective module, and just not name a faction? Just want to make sure, from someone who knows, just to verify what I have seen with a small test I did.
I can verify what heroes says. I tried using custom objectives on a PMC map for a small test mission, and Alive choked and crashed on the non indexed map.
maybe they are wearing the vest as a fashion statement??
it's just a small test faction there, to see what the heck I am missing in all this. Not sure how I am missing anything though. If I can get the orbat to work, I want to create my own faction for my server, changing the loadouts and everything. It get's tedious doing that individually in each and every mission I make for my server.
I have run this index again for quite a while, and it seems to be working well. Would like to see it added to Alive on the next update.
@Nichols @cbff33 Would you be willing to link me the factions you are wanting to make in a file along with your existing files and maybe I can take a look at it and see what might be the problem? AND maybe help overcome that same problem?
I am far from an expert on it but I have dealt with some pretty hard bugs in making factions and have overcome them....99% of the time and I am extremely OCD when it comes to getting it just right; so I completely understand but I am willing to give a hand if at all possible.
done with this. even copying a faction into a new faction..nothing but turret errors and all kinds of other crap. This is some buggy stuff right here. I've reached my arma bug burnout for the decade.