Last active yesterday

  1. yesterday
    Fri Aug 16 10:31:37 2019
    D digitalrebel started the conversation Capturing opcom areas.

    Hey all, if my blufor opcom dont know about the opfor objectives, is it still possible to capture them? I've seen a few times where intel has been create on the map with a green reserve box and installation.

    An example would be for an insurgency, my team move into an area and take it from the enemy, destroy the recruitment hq or whatever and eliminate the enemy threat. Firstly, I always see an attack coming in from somewhere else which is pretty cool, so then we bring in a helo of AI logistics to reinforce or static defence. Will it ever become reserved by blufor? or when we leave the area and server it automatically becomes occupied by opfor again?

  2. 2 days ago
    Thu Aug 15 16:36:04 2019
    D digitalrebel started the conversation Opcom installations.

    For those building insurgency missions, do civilians actually get recruited/ people gather weapons, or pick up ied equipment at the relevant depots or are they just there for show?

    I'd love to actually see the civilians take up arms against us but they seem to just live near the recruitment depots.

    Also, do civilians arm themselves and randomly pull weapons on you when you are at high hostility? I'm sure Ive seen it but want to make sure.

  3. 6 months ago
    Sun Feb 10 15:01:18 2019

    Thanks guys!

  4. Tue Jan 29 11:30:28 2019

    Fair enough, maybe just the random spawn will have to do then!

  5. Mon Jan 28 11:34:34 2019
    D digitalrebel started the conversation Finding if a particular profiled unit is alive.

    Hi guys, I'm making an operation where the players are looking for intel on a particular HVT, this person will have a random start and I'd like for him to be profiled so he takes part in the overall enemy opcoms plan. To identify this person I have a trigger that when he dies (!alive) a wallet spawns next to him with a hint saying id belongs to (insert name here).

    The problem is that if I profile him then kill him, the wallet doesn't spawn, I'm guessing this is because he is technically not alive until he actually spawns.

    Any way I can detect whether he is alive when he is profiled but not actually spawned?

  6. Mon Jan 28 11:28:07 2019

    That doesn't seem to work however I have found a good workaround. If you connect the opcom module for your friendly side to the enemy placement modules then it finds all of the objectives. If you dont place friendly placement modules, then friendlies won't be placed and won't therefore move to attack positions however OPCOM will still target them, you can then secure areas, they then go blue in C2Istar and are secured. Then bring in your Merlin with Squaddies and they will hold the area.

  7. Fri Jan 25 13:14:01 2019

    nice one thanks will give it a go!

  8. Fri Jan 25 11:59:35 2019

    @SavageCDN your prayers worked... weirdly... It apparently is now persisting my position and gear... the Gods of Arma have spoken! Thanks for your help.

    I have another question which is slightly off this topic but I hope you can answer it. Without Connecting the friendly opcom to the enemy Mil placement modules is there a way to have friendly opcom hold an objective after we have captured it?

    For example, our operation next time will be to secure a village, its not been detected by opcom as its not connected however the enemy opcom knows about it and has it held, how do i go about securing the objective and holding it against counter attack once we have moved on?

    Hope that makes sense and let me know if it would be better to start a new thread.


  9. Thu Jan 24 17:38:19 2019

    I'll give it a go on our op this evening, I've even copied across the data module and others across from the working mission as well as description and init... heres hoping!

  10. Thu Jan 24 16:31:24 2019

    exactly the same, I'll give it a go, did i read somewhere that Vcom is conflicting with it?

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