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digitalrebel

Member

Last active 6 weeks ago

  1. 6 weeks ago
    Sun Feb 10 15:01:18 2019

    Thanks guys!

  2. 7 weeks ago
    Tue Jan 29 11:30:28 2019

    Fair enough, maybe just the random spawn will have to do then!

  3. 8 weeks ago
    Mon Jan 28 11:34:34 2019
    D digitalrebel started the conversation Finding if a particular profiled unit is alive.

    Hi guys, I'm making an operation where the players are looking for intel on a particular HVT, this person will have a random start and I'd like for him to be profiled so he takes part in the overall enemy opcoms plan. To identify this person I have a trigger that when he dies (!alive) a wallet spawns next to him with a hint saying id belongs to (insert name here).

    The problem is that if I profile him then kill him, the wallet doesn't spawn, I'm guessing this is because he is technically not alive until he actually spawns.

    Any way I can detect whether he is alive when he is profiled but not actually spawned?

  4. Mon Jan 28 11:28:07 2019

    That doesn't seem to work however I have found a good workaround. If you connect the opcom module for your friendly side to the enemy placement modules then it finds all of the objectives. If you dont place friendly placement modules, then friendlies won't be placed and won't therefore move to attack positions however OPCOM will still target them, you can then secure areas, they then go blue in C2Istar and are secured. Then bring in your Merlin with Squaddies and they will hold the area.

  5. Fri Jan 25 13:14:01 2019

    nice one thanks will give it a go!

  6. Fri Jan 25 11:59:35 2019

    @SavageCDN your prayers worked... weirdly... It apparently is now persisting my position and gear... the Gods of Arma have spoken! Thanks for your help.

    I have another question which is slightly off this topic but I hope you can answer it. Without Connecting the friendly opcom to the enemy Mil placement modules is there a way to have friendly opcom hold an objective after we have captured it?

    For example, our operation next time will be to secure a village, its not been detected by opcom as its not connected however the enemy opcom knows about it and has it held, how do i go about securing the objective and holding it against counter attack once we have moved on?

    Hope that makes sense and let me know if it would be better to start a new thread.

    Cheers

  7. Thu Jan 24 17:38:19 2019

    I'll give it a go on our op this evening, I've even copied across the data module and others across from the working mission as well as description and init... heres hoping!

  8. Thu Jan 24 16:31:24 2019

    exactly the same, I'll give it a go, did i read somewhere that Vcom is conflicting with it?

  9. Thu Jan 24 15:55:11 2019

    Weird that it worked on that one and not on Tanoa, here is the RPT for the mission which wont persist me. Completely remade from scratch, nothing has been brought over at all

    first one
    https://pastebin.com/qYAVjiRq

    Restart
    https://pastebin.com/K07dXfzD

  10. Thu Jan 24 14:23:20 2019

    @HeroesandvillainsOS and @SavageCDN ok so a new mission works, could it be that I haven't updated all of the modules in the operation I wasnt persisting on? The one I've just built works perfectly

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