Last active 1 hour ago
Alt-G to bring up the Splendid Config Viewer in the editor. The entries are in CfgGroups, e.g.
Bumping this one. I have units spawning outside of markers.
Bonus: I have non-boat units spawning in water.
Cool, post your factions after you get them to work with ORBAT, will ya?
Does this work for Military Objectives module as well (I guess I will try it and find out)?
I believe so.
I'm using a map with only two military bases, both blufor
I have the same problem on CUP Chernarus. There aren't enough military installations for the 3 factions that I have and I've been trying to use Custom Objectives and that's when I discovered the issue. I've been trying both "miltary" and HQ compositions in series, trying to figure out which ones will spawn consistently and qualify as an HQ in this case. Any luck on your side?
When manually adding air units and syncing to MACC, is there any way to alter their behaviour so they don't immediately take off for CAP?
Follow on question: what about helicopter units? When manually added and synced to MACC, will they eventually take-off and fly a mission?
In both cases, should you add empty aircraft units or add them with crews (and link them to MACC)?
MACC will not place aircraft units in the hangars at the northeast airfield on CUP Chernarus. It identifies the air traffic control tower as an HQ, but that's it. If I add faction correct aircraft units near the airstrip and sync them to MACC, they will immediately taxi and takeoff for CAP.
Anybody had luck with this terrain and airstrip?
Lessons learned after banging my head against the wall all day.