Member
Last active 8 years ago
Hi,
How can I know when a Task has been completed , as I need to give a Reward once a Task has been completed.
Cheers
OK retried it again today but same results , if i Disconnect using Abort then come out completely reconnect I start at spawn location not where I left of and with start Gear - then if i exit again using Alive save and go out / come back in the same - spawn at start / spawn Gear not what i had when i disconnected.
Is it Just me or is Saving just not working ?
ahhh OK :)
Hmmm ok changed it to respawnOnStart = -1;
Replaced Module , come in / out 4 times did not save gear or position :(
@SpyderBlack723 In the description.ext, change respawnOnStart to 0 (issue with the mission, sorry!)
respawnOnStart = 0;Also when you first connect to the server, spawn in, then disconnect reconnect again (this is a bug with the current build -- fixed in next release).
See if that helps resolve the issue.
You must have changed it as it is set to 0 Already :)
Ill try replacing the Module & come in / out a a few times to see if it works the 2nd time :)
OK can someone please help me , just getting back into ALIVE after a long break ( building a terrain ) Now I am having issues with Saving players Stats / Position.
It just will not save so I thought it was my mission so i downloaded the "Insurgency Alive mission" via the site and run that , I teleport to a new location save player stats via the menu - disconnect completely - rejoin the server and i start in the spawn location not where I disconnected from ?
Double checked and replace the modules just to make sure - i can see the mission in the WarRoom and the feed is fine i.e kills etc...
.RPT log from server .
This is me connecting - saving disconnecting completely re joining , i start at base not where i disconnected from - then i save & close server - no error message on Save - but on Restart it starts fresh again ?
https://drive.google.com/file/d/0B3cKXZRr8-B3SGZGQUdDaVJRejg/view?usp=sharing
Hope someone can help - :)
Hi is it possible to Reset all our Stats and start again or is it better to close the Group and create a new one ?
Thanks
Ahhhhh Perfect !!!!!
Thanks !!!
Hmmmm ok, but don't they already have a Killed EH i could tap into , or would i need to add another then ?
Would this work ?
Description.ext
class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'my_randomEH.sqf')"; }; };
my_randomEH.sqf
private "_this"; _this = _this select 0; if ((side _this == EAST) and (!isPlayer _this)) then { _this addEventHandler [ "killed", { _this execVM "scripts\AIdeath.sqf"; }]; };
AIdeath.sqf
*** run a random % change they drop a item when killed...