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  1. 8 months ago
    Sat Nov 3 06:57:46 2018
    T the-star posted in [Solved] Auto Save Script.

    You need to run the following on the server side

    900 call ALiVE_fnc_AutoSave_PNS

    So, one approach is to remove it from init.sqf and put it into initServer.sqf


    [] execVM "GREUH\scripts\GREUH_activate.sqf";
    execVM "R3F_LOG\init.sqf";
    if (isServer) then {
    	[] call compileFinal preprocessFileLineNumbers "scripts\server\init_server.sqf";


    waitUntil {
      !isNil "ALiVE_SYS_DATA_SOURCE";
    if (ALiVE_SYS_DATA_SOURCE isEqualTo "pns") then {
      900 call ALiVE_fnc_AutoSave_PNS;
  2. Sat Oct 27 21:55:50 2018
    T the-star posted in Get Insurgent facility location?.

    You can get the facilities/HQs using the OPCOM installations toggling code .

    Not sure if there's an easier way to do this.

  3. Sat Oct 27 21:49:58 2018
    T the-star posted in Arty trouble..

    @Cobra I'm using 3.0. I think it is the most current on github.

    Looks like VCOM 3.0 changed the variable used to disable AI. Another user suggests using the following

    (group this) setVariable ["Vcm_Disable",true];

    @Cobra Even with V-com turned off, I noticed the arty moving to engage if they are under attack.

    ALiVE does not disable the AI stuff on artillery units so this is the expected behavior code-wise.

  4. 9 months ago
    Sun Oct 14 21:28:25 2018

    I think this issue happened after you ordered an attack run with CAS? Or maybe your mission has a MACC and they ordered some type of attack run?

    It'll be nice if we can repo this 100%.

  5. Sun Oct 14 21:07:45 2018

    I'm not familiar with this, but I found some code on the wiki that might help: http://alivemod.com/wiki/index.php/Custom_Blacklists

    You can probably set ALIVE_factionDefaultAirTransport for enemy OPCOM to [].

    So, assuming the enemy is OPF_F, this might work

    [ALIVE_factionDefaultAirTransport, "OPF_F", []] call ALIVE_fnc_hashSet;
  6. Sun Oct 14 20:18:36 2018
    T the-star posted in Arty trouble..

    Which version of VCOM are you two using?

  7. Sun Oct 14 20:15:24 2018
    T the-star started the conversation Artillery Ammo Revamp.

    Hello all,

    I'm working on better mod support for artillery assets in ALiVE and I'm looking for testers. If you're interested, you can download my fork and follow the discussion here .

    My fork is built on top of ALiVE pre-release build 1.8.1 and is standalone: disable your vanilla ALiVE when running my fork.

    I'll check the forums periodically so free feel to post here if you have any issues/feedback.

  8. 10 months ago
    Sat Aug 25 19:35:34 2018
    T the-star joined the forum.