ArmedVeteran

Member

Last active 7 weeks ago

  1. 7 weeks ago
    Mon Oct 22 15:51:30 2018

    Hi all! So, I'm editing my ALiVE scenario, which is meant to be played between specific game sessions, meaning it will be a 24/7 scenario on my server. Now, I'm 99.9% percent sure I've seen somewhere (I HAVE NO GOD DAMN IDEA WHERE I SAW IT) an option to pause the simulation of the AI when everyone quits (while having persistent = 1; in server.cfg, so that the mission won't shut down, but the AI is put on hold). The reason I want it is because, as far as I know, only a logged in admin can save ALiVE progress while quitting the mission (so if it shuts down automatically with persistent = 0; it won't save and if I leave persistent = 1; without pausing the AI simulation the war will continue without players on the server). Any idea where I've seen those options? There were like 3 of them, split between AI simulation and some other simulation (?) or something like that. Obviously they might not have been ALiVE options after all, but I'm sure I've seen them somewhere.

  2. 2 months ago
    Sat Sep 22 16:44:20 2018

    I've come to a conclusion it's RHS USAF's problem. If I use any vanilla assets it works fine. If I use AFRF assets it works fine. Now the best part: if I use Project OPFOR's assets like Humvee, which is the same model as RHS's Humvee (even the textures are applicable to both humvees) IT STILL WORKS FINE! But if I use RHS USAF's Humvee it gives me the error. Any workaround for this?

  3. Sat Sep 22 14:03:48 2018

    Hi! I've seen this problem in many threads in here, but haven't found a solution. So I created a faction based on Project OPFOR's PMC (copied the PMC faction), added some vehicles from RHS USAF, gave them crew, then made some AI groups.

    When I try to pack the addons I get this error:

    Build failed. Result code=1
    CfgConvert task failed.
    File D:\Pulpit\@pmcenhanced\addons\i_pmce\autogen.hpp, line 2110: /CfgVehicles/I_PMCE_UG_60M.Turrets: Undefined base class 'Turrets'
    Config: some input after EndOfFile.
    Error reading config file 'D:\Pulpit\@pmcenhanced\addons\i_pmce\config.cpp'
    Class CBA_Extended_Eventhandlers_base destroyed with lock count 23
    Class  destroyed with lock count 1

    Now, I'm no expert in coding, but I've scrolled up and the class is definitely defined there:

    class RHS_UH60M;
        class RHS_UH60M_OCimport_01 : RHS_UH60M { scope = 0; class EventHandlers; class Turrets; };
        class RHS_UH60M_OCimport_02 : RHS_UH60M_OCimport_01 { 
            class EventHandlers; 
            class Turrets : Turrets {
                class CopilotTurret;
                class MainTurret;
                class RightDoorGun;
                class CargoTurret_01;
                class CargoTurret_02;
                class CargoTurret_03;
                class CargoTurret_04;
            };
        };

    And here's my added unit, to which the error points:

    class I_PMCE_UH_60M : RHS_UH60M {
            author = "MCPO Joe Graves";
            scope = 0;
            scopeCurator = 2;
            displayName = "UH-60M";
            side = 2;
            faction = "I_PMCE";
            crew = "I_PMCE_Pilot_01";
    
            class Turrets : Turrets {
                class CopilotTurret : CopilotTurret { gunnerType = "I_PMCE_Pilot_01"; };
                class MainTurret : MainTurret { gunnerType = "rhsusf_army_ucp_helicrew"; };
                class RightDoorGun : RightDoorGun { gunnerType = "I_PMCE_Pilot_01"; };
                class CargoTurret_01 : CargoTurret_01 { gunnerType = ""; };
                class CargoTurret_02 : CargoTurret_02 { gunnerType = ""; };
                class CargoTurret_03 : CargoTurret_03 { gunnerType = ""; };
                class CargoTurret_04 : CargoTurret_04 { gunnerType = ""; };
            };
    
    
    
            class EventHandlers : EventHandlers {
                class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
    
                class ALiVE_orbatCreator {
                    init = "if (local (_this select 0)) then {_onSpawn = {sleep 0.3; _unit = _this select 0;};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
                };
    
            };
    
            // custom attributes (do not delete)
            ALiVE_orbatCreator_owned = 1;
    
        };

    The same error appears for any RHSUSAF vehicle I've added, which has firing slots (defined by Turrets class), including those vehicles which are a part of Project OPFOR (based on RHS); ex. Humvees.

    So what did I miss?

    @EDIT I've just tried to export RHS US Army Desert and it gives the same error! What the hell am I doing wrong?
    Also, wiki isn't quite up-to-date, which option should I use - Full Faction or Full Faction (To File) and what's the difference?

  4. Sat Sep 22 13:50:34 2018
    ArmedVeteran joined the forum.