Last active 5 years ago

  1. 5 years ago
    Thu Apr 4 01:01:31 2019
    A aah11b started the conversation Everything Blowing Up on Mission Start.

    I was wondering if there has been found a cause for everything blowing up when you start a mission. I place my player combat support module, a CAS, artillery and transport module, start the mission and right away, I have SP artillery blowing up all over the airfield, sometimes helicopters blow up also.

    What's causing this and how do I fix it? It occurs whether I am using a vanilla setup, or using several mods. It happens 90% of the time, I can count on this occurring.


  2. Sat Mar 30 02:06:42 2019
    A aah11b posted in Map Index Request.

    Ok, I'll take a look at it. Thanks a lot.

  3. Fri Mar 29 11:01:10 2019
    A aah11b started the conversation Map Index Request.

    Any chance someone can index the map St. George Island on Steam? It's a really awesome map, and I am pretty certain I am not smart enough or perhaps, I don't enough patience to figure out how to do it.

    How long does it take to index a map, anyway? A few minutes, a couple hours or a couple weeks? If it takes forever, then don't worry about it. But I think it is the best map i have seen yet. Better than Tanoa, imo.

    I would be most grateful. Thanks.


  4. Thu Mar 28 20:37:20 2019
    A aah11b posted in Enemy Air.

    Doh, didn't even see it. I'm blind. Ha.

  5. Thu Mar 28 20:16:36 2019
    A aah11b posted in Enemy Air.

    And I have never seen a civilian person nor a civilian vehicle on here, in spite of trying Spyder's Vehicle spawner, the civilian placement and population modules. I thought they didn't need to be linked to anything. So I'm thinking it will be difficult to use asymmetric warfare with no civis showing up. I refer them to the markers. I have tried the RED1/BLUE1 markers as well as creating a civ1 marker. I have tried overlapping them, and separating them. Nothing seems to work. I see a bunch of little green dots inside a big green circle, but no people in these locations. I use CIV_F faction for all of this.

  6. Thu Mar 28 19:51:21 2019
    A aah11b posted in Enemy Air.

    Having trouble finding you on Steam, because I use it as little as possible (for 6 years and never been a big fan). How do you find a person on Steam? I typed in your name and a bunch of unrelated stuff came up.

  7. Thu Mar 28 19:01:59 2019
    A aah11b posted in Enemy Air.

    Thanks, I've read a lot of the wiki guide and I still had these questions. I missed a few pages I guess, esp. the insurgent page. I'll read it. I definitely learn better seeing it. I'll look for your missions on Steam. Thanks.

  8. Thu Mar 28 15:49:12 2019
    A aah11b posted in aliveserver.

    Leisure Suit Larry. LMAO. I haven't heard that name in years.

    Yeah, I keep trying to find a milsim unit. They seem too much or not enough seriousness.

  9. Thu Mar 28 15:37:53 2019
    A aah11b started the conversation Enemy Air.

    I still have some confusion about enemy air units. Do I have to place a player support unit for the enemy AI commander? Do I need to place combat support modules for each aircraft type on the enemy airfield? Ever since I have been using this mod (2 weeks), I have yet to have any enemy aircraft attack me.

    Do I need separate HQs for both the AI friendly commander as well as air? What are the functions of the HQs anyway? What do they do? What is the difference between HQs and field HQs?

    I don't understand why there is a drop-down menu for placing air units. If I already have the combat support CAS module on the map, isn't this telling for Alive to place aircraft there? And I never see any anti-air units on the maps. Not saying they are not there, I have just never seen them, because I never get attacked by enemy aircraft.

    Also, what is the purpose of ambient vehicles?

    And the IED and CQB modules... Do i need just one of these each, or do I need one on each location where I want these things to appear?


  10. Thu Mar 28 15:35:10 2019

    Try syncing the other way? Someone said the sync direction doesn't matter, but I have heard both while watching several videos. I'm a newbie, so I'm probably wrong.

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