A

Amiscus

Member

Last active 9 years ago

  1. 9 years ago
    Wed Sep 24 10:18:08 2014
    A Amiscus posted in call bis_fnc_setpitchbank.

    Just found out, it is not [this ,0, 300] call bis_fnc_setpitchbank, but it is: This enablesimulation false; that removes the objects. hope that the update will be here shortly, because this way we will not be using Alive.

  2. Tue Sep 23 12:13:44 2014
    A Amiscus posted in call bis_fnc_setpitchbank.

    Thanks, looking forward for the update.

  3. Mon Sep 22 21:31:42 2014
    A Amiscus started the conversation call bis_fnc_setpitchbank.

    When I use this script in a init of a barrel with sand in the editor [this ,0, 300] call bis_fnc_setpitchbank;, and preview the mission, those barrels disappear. why is that? it happens only when using the Alive Mod.

    Regards,

    Amiscus

  4. Mon Sep 22 21:28:17 2014
    A Amiscus joined the forum.