Member
Last active 10 years ago
Just found out, it is not [this ,0, 300] call bis_fnc_setpitchbank, but it is: This enablesimulation false; that removes the objects. hope that the update will be here shortly, because this way we will not be using Alive.
Thanks, looking forward for the update.
When I use this script in a init of a barrel with sand in the editor [this ,0, 300] call bis_fnc_setpitchbank;, and preview the mission, those barrels disappear. why is that? it happens only when using the Alive Mod.
Regards,
Amiscus