S

Sejemus

Member

Last active 9 years ago

  1. 9 years ago
    Fri Oct 17 22:28:50 2014
    S Sejemus posted in Multispawn insertion bug.

    Ticket link: http://dev.withsix.com/issues/75475

  2. Fri Oct 17 22:25:24 2014
    S Sejemus posted in Multispawn insertion bug.

    That would explain it.

  3. Fri Oct 17 22:24:09 2014
    S Sejemus posted in Multispawn insertion bug.

    I can't find any button to make a new ticket?

  4. Fri Oct 10 23:47:20 2014
    S Sejemus started the conversation Multispawn insertion bug.

    Hello there,

    I think I may have found a bug on the insertion part of the multispawn module. I have only tested it with a friend in one mission atm. so I can't say how easy it would be to reproduce.

    The issue is when you respawn in the helicopter when it is returning after having dropped off the previous wave of units. It doesn't turn around to drop you off at the destination point, it simply starts to drop you off at the location it's currently at. So if it's flying over water (Which it was in this case) it would simply start to land in the water and drop you off right there in the water miles away from the destination point. This happened to both of us multiple times.

    Thanks in advance.
    -Sejemus

  5. Mon Oct 6 12:59:01 2014

    Alright.

  6. Mon Oct 6 11:02:48 2014

    Roger, thanks for your reply :)
    How would I do the respawn while testing then? Just use vanilla respawn mechanics? :)
    Also, would it work if I hosted the map in multiplayer or does it HAVE to be a dedicated server?

  7. Sun Oct 5 11:50:42 2014
    S Sejemus started the conversation Two issues I have with multispawn and C2ISTAR.

    Hello everyone.
    My first problem is related to multispawn, I have set up the Description.ext with the line "respawn = 5;". But when I die in the mission, it says "Respawning" for a brief moment, but then it goes to the "menu-ish" screen where it says "Reload" or "Exit". I have the module set on insertion and the two required markers with the names "ALiVE_SUP_MULTISPAWN_INSERTION_BLU_F" and "ALiVE_SUP_MULTISPAWN_DESTINATION_BLU_F".

    The second issue is related to the C2ISTAR module. I changed the item required to access it to "itemGPS". But now it's not working, I can't access it. EDIT: The C2ISTAR is still working with the laser designator, even though I changed the item on the module. I have the same item on the Combat Support module, which is working fine.

    Thanks in advance.
    -Sejemus

  8. Sun Oct 5 11:44:21 2014
    S Sejemus joined the forum.