ARJay

Administrator

Last active 9 years ago

  1. 10 years ago
    Sun Oct 26 02:41:05 2014
    ARJay posted in TAOR and BLACKLIST.

    Can you post your mission? Or take some screen shots? Hard to diagnose without more info!

  2. Sun Oct 26 02:37:58 2014
    ARJay posted in Stats not working.

    Ah good to hear mate!

  3. Sun Oct 26 02:37:45 2014

    I think you need to turn on debug on your civ placement module, that will give you an idea where they will spawn.

  4. Sun Oct 26 02:35:10 2014

    Are these vehicles synced to the CS module, or are you trying to apply that code to the module itself?

  5. Sun Oct 26 02:34:24 2014
    ARJay posted in Feedback / Problems.

    1) Not sure, there were some issues in 0.7 and enable simulation, could be related.

    3) - Air unit spawning
    No way to prevent planes spawning I don't think may need to make a blacklist to add units to.

    4) - CAS
    Redesign of CS is still ongoing, it's complicated so not sure when it will be completed.

    1) - Allow Damage False
    You can now sync vehicles to CS modules, so you could probably set that on the synced vehicle.

    2) - 'Error' Messages
    Would be nice, but tricky to implement.

    3) Civilian Movement
    They do drive, just rarely, we will be looking into improving civilian modules when we get more into insurgency module. Perhaps with HC support we could make a civilian traffic system.

    4) - Military Intelligence
    We have plans to expand on the C2ISTAR module to allow for targeted intel etc.

    5) - Database Information / Persistence
    The cfg file can be downloaded on the server setup page for your group on the warroom.

    6) - Supply Drop
    There not much we can do for loading out custom contents of boxes etc, that really should be something you put to the custom mod makers to implement a variety of boxes for their items.

  6. Sun Oct 26 02:26:34 2014

    CQB units will sometimes go on short walks around the buildings they are assigned to. This is by design, we don't have any plans to alter that behaviour.

  7. Sun Oct 26 02:23:37 2014
    ARJay posted in Issue with C2ISTAR.

    This was an issue with ALiVE on local hosted multiplayer games, this is fixed in 0.9. But we always suggest players make use of a local dedicated server for playing ALiVE, performance is much better, and ALiVE is really meant for dedicated server use!

  8. Sun Oct 26 02:22:09 2014

    We do use a create helipad when you pop smoke for the heli to land at. Having said that as we all know AI in ARMA can sometimes do some pretty stupid stuff :)

  9. Sun Oct 26 02:19:31 2014
    ARJay posted in Zeus - Alive.

    No it's not possible to restrict ALiVE units to one zeus currently, your commanders will just have to play nice :)

  10. Sat Oct 25 12:56:29 2014
    ARJay posted in ALiVE 0.9 Released.

    Anyone who has outstanding questions on here, we will try to get to you soon, it's been a hectic few weeks in the lead up to the 0.9 release and MANW competition preperation!

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