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Last active 6 years ago
PS: just to avoid confusion! you should still can blow it up, it has the same effect as using the action
Hi!
Destroying the inurgents depots, factories, recruitment centers, roadbollox, etc. will make the civilians of a town less hostile against your side and will make it harder for insurgents to re-acquire control over that area! Destroying other buildings doesnt have any effect, but actually thats a good thing to implement now that we got the buildingChanged EH (which wasnt available at the time I coded INS). Thanks for the feedback!
HH
@123B3n Great work! Thanks for keeping us posted!
yeah - please spawn that code not call it unscheduled!
["ALIVE_SYS_PROFILE","ALIVE_MIL_OPCOM"] spawn ALiVE_fnc_unPauseModule
ALiVE will only makes issues with other mods visible. If you run the same mission without any mods you will see it is working as intended! I suggest to reduce the mods needed to have your mission offer the intended gameplay to the absolute possible minimum.
This is not how the module is intended to be used and it will not work reliably, since the position is relevant for identifaction of the module and init.sqf may run after the module has been initialised. sorry.
are you seeing the same, if you wait 2 minutes before engaging the AI?
What we may be seeing is:
Yeah, there is a ticket for it and it depends on the task that is issued and the size of the map (e.g. the amount of sectors on the map). You can enable certain tasks by putting this (as an example) in init.sqf
//ALIVE_autoGeneratedTasks = ["MilAssault","MilDefence","CivAssault","Assassination","TransportInsertion","DestroyVehicles","DestroyInfantry","SabotageBuilding","InsurgencyPatrol","InsurgencyDestroyAssets","Rescue","CSAR","CAS","DestroyBuilding","OCA"]; waituntil {!isnil "ALIVE_autoGeneratedTasks"}; ALIVE_autoGeneratedTasks = ["SabotageBuilding"];
Thank you so much! Really looking forward to your missions!
General rule of thumb is to keep AI count (when active, not virtualized) down to 150-200 (you can monitor that in debug console with count allunits). if it drops to 2-5 FPS theres defo something wrong.