H

highhead

Administrator

Last active 6 years ago

  1. 9 years ago
    Fri Apr 15 11:39:31 2016
    H highhead posted in Resources and Looting.

    murdock, the variable to change is on the OPCOM module and you need to do it in the mission.sqm after your done with editing in editor

  2. Fri Apr 15 11:35:19 2016
    H highhead posted in Issue with non vanilla factions.

    BTW: I can't open the mission.sqm as its binarized to check, but...

    If its a mission that you copypasted from some old one it would be worth trying to replace the OPCOM modules totally and set it up freshly.

  3. Fri Apr 15 11:31:03 2016
    H highhead posted in Issue with non vanilla factions.

    Attribute 'faction3' of 'ALiVE_mil_OPCOM' logic have misconfigured default value (Expected values are 1 or 0 which states for true or false)

    --> This message says that there is miscvonfigured default value, which actually was correct some time ago (default = true) but this has been changed long since.

    This is what it is now in cfgVehicles.hpp of alive_mil_opcom:

    class faction3
                            {
                                    displayName = "$STR_ALIVE_OPCOM_FACTION";
                                    description = "$STR_ALIVE_OPCOM_FACTION_COMMENT";
                                    class Values
                                    {
                                    		class NONE
                                            {
                                                    name = "NONE";
                                                    value = "NONE";
                                                    default = 1;
                                            };
                                            class NATO
                                            {
                                                    name = "NATO";
                                                    value = "BLU_F";
                                            };
                                            class IRAN
                                            {
                                                    name = "CSAT";
                                                    value = "OPF_F";
                                            };
                                            class GREEKARMY
                                            {
                                                    name = "AAF";
                                                    value = "IND_F";
                                            };
                                            class REBELS_BLU
                                            {
                                                    name = "REBELS BLU";
                                                    value = "BLU_G_F";
                                            };
    		                                class REBELS_OPF
                                            {
                                                    name = "REBELS RED";
                                                    value = "OPF_G_F";
                                            };
                                    };
                            };
  4. Thu Apr 14 16:32:08 2016
    H highhead posted in Persistence issues (Solved).

    server-rpt and aliveplugin-log or it didnt happen

  5. Thu Apr 14 12:56:50 2016
    H highhead posted in Issue with non vanilla factions.

    You are not using the correct version of ALiVE! Please ensure you have the latest official version....

  6. Wed Apr 13 20:26:23 2016

    I want to get to the root cause and I am sorry to ask:

    Can you please try to make it crash in Altis + CBA + ALiVE please and send me the mission? If its that easily replicable, it would certainly also crash if its a matter of one of these mods!

    Otherwise I would not know where to start, cause I don't get that issue

  7. Wed Apr 13 20:16:11 2016

    its out

  8. Wed Apr 13 20:13:29 2016

    @AUTigerGrad: Could you please update this thread here?

  9. Wed Apr 13 20:10:25 2016

    Please refer to your former thread about your out of mem crashes.

    This thread is solved: The OP didnt use the correct version.
    Vehicle Bourne IEDs work just fine from my test (Stratis Vanilla debug on).

  10. Wed Apr 13 20:03:26 2016
    H highhead posted in TAOR marker invisible?.

    TAOR markers have to be invisible after initialisation of the mission, else there is a problem.

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