Administrator
Last active 6 years ago
nah spawn them on ground then reposition
Yah - logs please. How long have you been waiting for it to save?
yeah, mission hasnt a respawn (lol)!
Use this updated version that is also featuring ASYM Warfare, Multispawn and much more!
http://s000.tinyupload.com/?file_id=17407487821679479451
use this:
class Extended_Killed_Eventhandlers { class CAManBase { class WhatEverClassYouNameIt { killed = "_this call yourFunction"; }; }; };
whereas with _this you get [_killed,_killer] so your function needs to take into account _this select 0 and _this select 1
Funny enough, I just implemented EXACTLY that yesterday in ALiVE!
By chance (adjustable on module) AI drops INTEL (some topsecret, research, etc. files) when killed.
you can arrest civis, but will take a look as i also want to add random intel on enemy bodies
actually it was quite a funny one. Due to the slow spawning mechanic (to avoid stutter and freezes) it was possible that some of the virtual units that were created together with the chopper in mid-air fell to death before they were put into the choppers cargo :)
nailed that sucker hopefully! commited fix to dev!
This one is a really PITA to trace down - lol! just as an headsup :)
Its intended for clearing buildings, so the grid is only visible if there is a house in that grid and it will be marked green if there is no enemy in this grid +/- 25m. It doesn't matter if there is a street in there though.