L

Ludi

Member

Last active 7 years ago

  1. 7 years ago
    Wed Nov 2 06:17:06 2016

    Have been looking for this type of functionality for my missions for some time. Thanks for you your efforts.

    Does this work with factions?

  2. Sun Aug 7 00:46:08 2016

    Still spawning csat helis

  3. Sat Aug 6 23:52:09 2016

    Updated version:
    http://pastebin.com/HmcYkPVG

  4. Sat Aug 6 23:49:31 2016

    just for supports or all instances?

    - supples, transport, containers, etc?

  5. Sat Aug 6 23:22:56 2016

    Still no worky
    -image-

  6. Sat Aug 6 23:08:28 2016

    As in:
    ALIVE_autoGeneratedTasks =

    //Call task reduction
    ALIVE_autoGeneratedTasks = ["DestroyVehicles","DestroyInfantry","InsurgencyPatrol","InsurgencyDestroyAssets"];

    //Call Specify Heli Logistics
    ALIVE_sideDefaultSupports = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultSupports, "EAST", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F".......etc

    ?
    I typically do this too

    Where does the close bracket go?

  7. Sat Aug 6 22:24:08 2016

    quick question with this code, I am reducing the available tasks in the staticdata, should " ALIVE_autoGeneratedTasks = ["DestroyVehicles","DestroyInfantry","InsurgencyPatrol","InsurgencyDestroyAssets"]"be seperated by a semicolon from the logistics scripting? re:

    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};

    ALIVE_autoGeneratedTasks = ["DestroyVehicles","DestroyInfantry","InsurgencyPatrol","InsurgencyDestroyAssets"];

    ALIVE_sideDefaultSupports = [] call ALIVE_fnc_hashCreate;
    [ALIVE_sideDefaultSupports, "EAST", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F".......etc

  8. Fri Aug 5 20:33:54 2016

    Sweet

  9. Fri Aug 5 20:09:03 2016

    I have.

    here's the modified staticdata:
    http://pastebin.com/DAh6GdH9

    I have since noticed that in player logistic I had not set allow airdrops. So this behavior may relate to the heli's being defined in the logistics module and not in the player logistic module hence the behavior in the image.

  10. Fri Aug 5 07:40:24 2016

    I should note that it was doing this before altering the staticdata

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