G

GhostNI

Member

Last active 8 years ago

  1. 9 years ago
    Wed Oct 21 04:10:55 2015

    I had this since new update. We drove somewhere.
    All got out, player exited and I saved mission.
    Loaded back up, we were all in our positions but vics were not?

  2. Mon Oct 19 17:32:26 2015
    G GhostNI started the conversation Guards/firing positions..

    Is there any way to make units that spawn in a FOB/base man the bunkers and lookout posts.
    I basically want USMC to defend their taor FOB and that's it but I want them to take advantagous positions of my choosing and still reinforce if killed.

    I saw the Profiler module synced to guard waypoints on a mission I got from here but couldn't tell if they were working or making units guard.
    Cheers

  3. Mon Oct 12 16:19:55 2015

    RHS is working fine with me. 0.3.9.1

  4. Sat Oct 10 18:06:48 2015
    G GhostNI posted in Just a few Qs.

    @Friznit
    Question one was in regards to telling a civ to stop so we can talk/search without having to arrest.

    Does getting rid of road blocks in asymmetric mode give a positive affect against the insurgency or is killing the occupants enough? How do they affect the game mode?

  5. Sat Oct 10 07:49:07 2015
    G GhostNI posted in Just a few Qs.

    5. Yeah I have it setup like that but it still only saves if placed with ALiVE logistics so I suppose it's not really your prob as ALiVE does what it's supposed to :)

  6. Fri Oct 9 09:57:19 2015
    G GhostNI started the conversation Just a few Qs.

    Was reading through the change log. Excited.
    Got a few questions regarding some issues I have in game but don't know if Ive skipped over it or missed it in the change log (it's so long). That's what she said. You all must be flat out working on it.

    So I'll annoy u a little more lol sorry.......

    1. Will there be a stop command for civs?
    2. Will we be able to choose wether we want road blocks in asymmetric mode? If not will the new feature to pause mission stop the crazy amount of them popping up when we log back in?
    3. If road blocks are to stay can you tell me how to destroy them. I've used everything arma has to offer to blow them up but they just sit there trolling me. We end up just lifting them and loading into back of truck but if we save mission they show up again.
    4. Also Friznit mentioned I can deactivate v-com AI on my combat support vehicles to stop them flying of and not following orders from us. I can't find how to do this lol.
    5. Spyder, I'm still having trouble saving objects placed with R3F. Any ideas for me?

    I'm sure I've more but can't think at this time :)
    I'll be back I'm sure.

    Thought I would create a thread with my Qs instead of scattering them all over other people's threads I've hijacked.

  7. Fri Oct 9 00:27:17 2015

    Is there any changes to the way we get rid of HQ s and IED factories and road blocks etc? Like will we be able to just lift the equipment in the future instead of using explosives.
    Thanks changes look good can't wait.

  8. Thu Oct 8 16:41:05 2015

    Just the normal ALiVE wiki that tells you about the modules?

  9. Thu Oct 8 08:58:04 2015

    So many replys teasing with the new update Friznit. Is there any documentation on what to expect in New update? I'm eager to see any improvements on asymmetric warfare so I can start fixing my mission :)

  10. Thu Oct 8 08:51:08 2015
    G GhostNI posted in Transport Issues.

    Mine do this too. Yes with vcom. It happens when the base comes under attack.
    You need a bigger safe zone around your base to solve it as once they fly off they are rendered combat in effective until destroyed and respawn.
    They will also only land if there is a shit tonne of room for them and they will land on top of trees so make sure it's a field lol.

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