Member
Last active 8 years ago
I had this since new update. We drove somewhere.
All got out, player exited and I saved mission.
Loaded back up, we were all in our positions but vics were not?
Is there any way to make units that spawn in a FOB/base man the bunkers and lookout posts.
I basically want USMC to defend their taor FOB and that's it but I want them to take advantagous positions of my choosing and still reinforce if killed.
I saw the Profiler module synced to guard waypoints on a mission I got from here but couldn't tell if they were working or making units guard.
Cheers
RHS is working fine with me. 0.3.9.1
@Friznit
Question one was in regards to telling a civ to stop so we can talk/search without having to arrest.
Does getting rid of road blocks in asymmetric mode give a positive affect against the insurgency or is killing the occupants enough? How do they affect the game mode?
5. Yeah I have it setup like that but it still only saves if placed with ALiVE logistics so I suppose it's not really your prob as ALiVE does what it's supposed to :)
Was reading through the change log. Excited.
Got a few questions regarding some issues I have in game but don't know if Ive skipped over it or missed it in the change log (it's so long). That's what she said. You all must be flat out working on it.
So I'll annoy u a little more lol sorry.......
I'm sure I've more but can't think at this time :)
I'll be back I'm sure.
Thought I would create a thread with my Qs instead of scattering them all over other people's threads I've hijacked.
Is there any changes to the way we get rid of HQ s and IED factories and road blocks etc? Like will we be able to just lift the equipment in the future instead of using explosives.
Thanks changes look good can't wait.
Just the normal ALiVE wiki that tells you about the modules?
So many replys teasing with the new update Friznit. Is there any documentation on what to expect in New update? I'm eager to see any improvements on asymmetric warfare so I can start fixing my mission :)
Mine do this too. Yes with vcom. It happens when the base comes under attack.
You need a bigger safe zone around your base to solve it as once they fly off they are rendered combat in effective until destroyed and respawn.
They will also only land if there is a shit tonne of room for them and they will land on top of trees so make sure it's a field lol.