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Last active 8 years ago
I've managed to have 3 NATO commanders, a ind and an opfor. Had RHS USMC commander (occupation) defending a custom taor. Had leights Iraq army (invading) all mil obj. And Leights ANA invading all civ obj.
For enemy I have leights Isis occupying civ obj and leights takisstan army occupying all mil obj.
Seems to be working fine with a shit tonne of fighting.
Only prob I have now is Leights opfor pack seems to not know what motorised, mechanized and armour are. Spawns technicals as mechanized with no bmp etc.
@TJkiwi https://www.dropbox.com/s/up92gz383mdswp3/mission.sqm?dl=0 here you go guys. I am in the 15th MEU so some of those mods are being used as well. :/
I'm in the 15th too. Is it standard 15th + ALiVE? I can check it out for you. I use ALiVE all the time down in Gambler 4 with RHS with no problems.
What happens if I put 2 blufor AI commanders down then? Could I get 8 groups to attack and so on?
In my mission I have Iraqi army commander (NATO) on invasion. Isis commander (IND) on occupy. And a usmc commander (NATO) on occupy with a small taor at my base for patrolling. All spawn in properly so far, just not enough attacks. I'm trying to create a dynamic front line were the 2 ai factions clash and we usmc can come in and tip the balance to push Isis back.
I can upload my mission later if someone wants to check it out and recommend any changes.
Ps and check why my R3F logistics placed items don't save ;)
I would love the IEDS to be diffused by A. An eod tech and B. Ace 3 difusal kit. Maybe options in the ied module like....
Who can diffuse? Everyone or eod tech.
% chance of explosion during diffuse.....
Everyone 55% etc.
EOD Tech 2%
Also if it's not to much work :) IEDS that don't use the random buckets, tyres, scrap metal etc. Custom mounds of dirt sand or small rock piles with wires poking through (see EODS mods ieds).
Also last I checked ACE3 explosive charges did not det alive ieds. We had to bring vanilla ones that use the scroll wheel.
EODS ieds look like a roughed up piece of dirt,sand,rocks etc. When u approach if it you get an option to investigate/brush/ dig up etc to check if fake or real. If real the ied is exposed (bit like vanilla dug in) and then we diffuse.
Would love something like this in ALIVE :)
Would be cool if we could get a civ module that spawns random clothing onto vanilla civs and has an ethnic origin option I.e African, eastern, western and Asian etc. The clothing could be called from a pre defined list of clothing class names edited by the user. That way we can have whatever civs we want and they will always work as intended in ALIVE without having to use out of date civ mods :)
@khan_artist9000 do you use the leights afghan/takistani civs too? if so do they spawn correctly for you? when i try now after some update im guessing leights, my civs dont spawn as takistani's they spawn as vanilla altis civs.
EDIT: just saw your reply to my question spyder, ill post the mission soon.
Yeah civs work great. I use LOP_TAK_Civ
@SpyderBlack723 According to the armaholic page it looks like they may be grouped together
How do I get just the police to spawn tho?. It always spawn ANA.
Just a quick one.
Anyone get the Afghan police to spawn in allive?
I use LOP_AA for army which works fine but when I use LOP_AA_Police they default to CSAT.
Thanks