W

willithappen

Member

Last active 6 years ago

  1. 7 years ago
    Thu Dec 1 13:35:18 2016

    Indeed the server does load, however, not getting any data re-loading now. The logistics items and vehicles etc are longer present.

    ALiVE OPCOM - LOAD DATA 34 OBJECTIVES LOADED FROM DB!
    ALiVE OPCOM - LOAD DATA REBUILDING OBJECTIVE 0/34!
    ALiVE [m_15|200] Module ALiVE_SYS_playeroptions INIT
    L ALiVE Modules:13 - Initialisation started...
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/OutpostsSmall/SmallHouse_BLU_G_F,[1550.63,10650.6,0],310.117,"CUP_I_TK_GUE"]
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/OutpostsMedium/LongHouse_BLU_G_F,[14149.4,11251.9,0],149.113,"CUP_I_TK_GUE"]
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/Camps/CampA,[19255.6,11053.1,0],199.327,"CUP_I_TK_GUE"]
    class HitPoints::HitFuel not found in Land_Camping_Light_F
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/Camps/CampE,[11850.6,12446.9,0],60.7136,"CUP_I_TK_GUE"]
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/Camps/CampA,[850.625,13350.6,0],160.235,"CUP_I_TK_GUE"]
    Spawning Composition: [bin\config.bin/CfgGroups/Empty/Guerrilla/OutpostsMedium/LongHouse_BLU_G_F,[7650.63,13250.6,0],297.053,"CUP_I_TK_GUE"]
    ALiVE [m_16|202] Module ALiVE_sys_player INIT
    Error in expression <ect 0;
    
    _result = false;
    
    if ((typeName _value) == "ARRAY" && {(count _value) ==>
      Error position: <_value) == "ARRAY" && {(count _value) ==>
      Error Undefined variable in expression: _value
    File x\alive\addons\x_lib\functions\data\fnc_isHash.sqf, line 40
    Error in expression <_missionName];
    
    private ["_res"];
    
    
    if (ALIVE_sys_data_dictionaryLoaded) then {
    >
      Error position: <ALIVE_sys_data_dictionaryLoaded) then {
    >
      Error Undefined variable in expression: alive_sys_data_dictionaryloaded
    File x\alive\addons\sys_player\fnc_player.sqf, line 134

    A new error has appeared however. Hopefully this is handy?

  2. Thu Dec 1 06:04:16 2016

    Easy done. I've disabled that part in the module, however i'm again having trouble loading/saving. Is it possible for you to check my data again?

    Apologies for the troubles, thanks for helping me out with my issues.

  3. Wed Nov 30 14:02:47 2016

    Awesome.

    I have just saved my servers data now, is it possible for you to clean the respective data?

    For the time being i'll disable composition saving/pack the fixed sys_data.pbo.

    Is the highlighted object the required data that needs to be turned off? - http://i.imgur.com/ARkCgYY.png

  4. Wed Nov 30 13:44:39 2016

    Seeing as the issue currently (from what I gather) is in the roadblocks saving. If I save my server now. Go turn that saving feature off. Ask you (very nicely of course :P ) to clear that broken data out and then reload our mission, would we be good to go?

    Would grabbing the latest Github version of whichever .pbo was fixed and applying that to our ArmASync repo also fix the issue (temporarily anyway)

  5. Wed Nov 30 13:32:56 2016

    No troubles at all, appreciate you fixing our save (is it correct to assume that for the time being however, attempting to save and then reload again will cause error?).

    Please let me know if any other data I can provide will assist you guys.

    Cheers!

  6. Wed Nov 30 12:43:06 2016

    Indeed we've had luck, loaded in with all the objects we placed in tact, checked the nearest town, one of the IED Factories we destroyed is gone, the other is still in place. Fantastic!

    However, at this stage, does this mean after saving again, without the data being cleaned up, we'll be stuck loading?

    EDIT: There does appear to be a higher rate of object placement inconsistency to before however, some objects being wildly out of place or angled very oddly.

    Normally its pretty minor

  7. Wed Nov 30 12:27:52 2016

    Oh rightio, so its not due to anything i've done incorrectly? I was going mad earlier :P

    In that case, hopefully the logs i've provided can sort a fix out so others don't experience it.

    In regards to the data, thanks for that, i'll shut the server off and await further info.

  8. Wed Nov 30 12:19:38 2016

    I've again recieved the following noticeable errors in the servers RPT aswell as it appearing to be finished but still stuck on a loading screen:

    Error in expression <call ALIVE_fnc_restore];
    _i = _i + 1;
    } forEach _value;
    ;
    };
    default {
    _data = >
      Error position: <forEach _value;
    ;
    };
    default {
    _data = >
      Error foreach: Type String, expected Array
    File x\alive\addons\sys_data_couchdb\fnc_restoreData.sqf, line 106
    Error in expression < = getpos _object};
    };
    
    _objectPosition inArea _marker;>
      Error position: <inArea _marker;>
      Error 0 elements provided, 3 expected
    File x\alive\addons\x_lib\functions\markers\fnc_inArea.sqf, line 41

    Log files - https://drive.google.com/file/d/0B_2zc8eRe8ZTaUJDM3FBRkJ2Uzg/view?usp=sharing

  9. Wed Nov 30 12:04:23 2016

    Indeed, will give it a shot now
    EDIT: Servers loading now

  10. Wed Nov 30 11:06:11 2016

    After saving for the second time, this time with some additional objects again (more H-Barriers and vehicles moved about the place) the server is now stuck loading for a long time or no objects will load in, all the logs display that it has infact finished, the garbage collector starts as does the perfmonitor. I now, again get the same error above in regards to fnc_restoreData.sqf.

    ALiVEPlugin - http://pastebin.ubuntu.com/23557561/
    ServerRPT - https://drive.google.com/file/d/0B_2zc8eRe8ZTMzF3cEFfNl9uQzQ/view?usp=sharing
    I believe my issue is of similar fashion to this user - http://alivemod.com/forum/1805-bug-stuck-loading-with-alive-data-solved/0 - I've, in a similar manner tried deleting all modules and putting them in again, and also had it work fine until saving and loading a few times.

    This is quite odd, is it possible to have a chat with yourself or another ALiVE dev over teamspeak/discord/skype/steam etc in regards to this?

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