Member
Last active 4 years ago
Well, I've had no success when trying to replace my HV_Taliban with AAF. Wasn't recognized, said that OPCOM has no groups defined in the categories...bla bla bla u know it...
So I made CSAT as insurgent force, and they spawned right in the blacklisted markers, but roadblocks? Nah, didn't even see ONE of these.
This test doesn't say anything other than "You can't just change factions and then have a test mission ready in 5 minutes."
It just had new bugs that didn't even EXIST in my modded factions OPCOM setup. Basically I should try one of the BIS maps and only BIS assets - else I won't get any valuable results.
Can confirm the spawning of vanilla FIA units at roadblocks in my mission using a self-made ORBAT faction for BLUFOR and another ORBAT faction (actually, it's the one Heroesandvillains has created) as Independents.
Any specific wishes for test setups that might be helpful? Then we all could maybe come closer to find out if there are any mod-related problems that pertain only to some, but not all mods.
As far as I see, it hasn't been tested with CUP as OPFOR or Idependent - is that correct?
WOOHOOO!!!
It does work, fi-na-fucking-ly!
Only, it is still the original IP I have to type in, that one: 46.228.198.108 - LOL!
I guess the 1.2 version of ALiVE makes this finally possible or my rented server provider has changed something regarding internal and external IP after I sent them my error reports as well. I did exactly the same as in all that failed tests before, only now it works.
Another thing I noticed in general also while playing this today and even while playing ALiVE mod-heavy missions hosted on my own PC after the release of ALiVE 1.2 as substitute as long as this issue here was not solved, and hats off to that, is a slight performance increase across the bank. The saving process definitely is faster than in previous versions.
Thank you for your dedication in improving the code of that awesome mod, and thank you for your patience and helpful advice in this thread and others like it!
Well, I fired up the Quickstart mission, but no connection to WarRoom established even though I had changed the rented server to use the new-found "hidden" IP 37.157.251.47...
Ah, thx for making that clear. Now I can test with that IP you dug out of the logs. So I can simply type anything I want in the field hostname?
But still, do I NEED to type in a machine name at all or not? And if so, which of the numbers from the logs could be that machine name?
Sorry for being so thick... :-(
@Tupolov: you mean this is a machine name or machine adress? So I should register the rented server with
46.228.198.108 as IP
and
37.157.251.47 as machine name?
@Tupolov: that 92.217.186.87 is the IP of my home PC - the client when using the rented dedi. Still, I'd like to know if I really need to have a machine name or not.
When hosting with my home PC as dedi, everything is ok BTW; had a succesful server-save-and-exited session again today - only, that I miss the performance leap that a rented dedi would give me ;-)
@Easy: I do use Spyder addons, just not the Civ interaction module because that one is, according to Spyder himself, causing trouble atm. Ambient vehicles I do use, though, and enjoy ;-)
Also I gave his detection module a go - he stated it's harmless if that doesn't work, but... it does mostly! I can dress as civ and move close to OPFOR without being detected IF alone and having no AI subordinates with me! What doesn't work is to dress as OPFOR.
RHS, as many had to find out the hard way, has it's very special configs and these ballerinas react very upset if you also play with others... meaning that I have experienced a bug that when ANY non-RHS faction was present, there would be CSAT spawns :-(
Project OPFOR sounds interesting once it's a bit more finished/polished.
ORBAT is a task in itself; will try that eventually - it could offer me new ways to combine different addons to give me RHS-like completeness of equipment without actually using it.
@AliVE Devs and @ all seasoned mission makers:
I have built a mission set in the East Ukraine Conflict. In my alternative Reality, Germany sends Fernspäher (~Force Recon) units to support Ukrainian Army and Militias and in defeating the Separatists and Russian troops by various means:
1) Carry out recon and sabotage missions themselves
2) Direct the fire of German CAS assets and drones on OPFOR units
3) Direct the fire of Ukrainian CAS assets and artillery assets on OPFOR units
4) Support ukrainian army and Donbass Batallion in their conventional operations and support pro-ukrainian guerilla forces in their assymetric fight against the Russian forces and the pro-russian Separatists
To achieve that, I have set the mission up like this:
Map: Chernarus Summer
BLUFOR: BWMOD for the Fernspäher, Massi Chernarus Conflict for CDF (representing the Ukraine Government, and is not CUP because ATTOW CUP CDF has fututistic placeholder uniforms)
OPFOR: CUP for the Russians and pro-russian Separatists
INDEP: Massi Chernarus Conflict for the Donbass Batallion and CUP NAPA for the pro-ukrainian Guerillas - the Massi guys look more trained and are better equipped out of the box - like the real Donbass Batallion compared to a local militia.
I ponder wether to switch over to RHS and Project OPFOR, but with a mix of RHS and CUP I had the problem of CSAT spawning whenever I had RHS and other mod's factions in the setup - even if they were NOT on the same side!
More important than having HIFI RHS units is another question, though:
Is it possible to play supportive to an INDEP Guerilla Force against OPFOR when you are a BLUFOR soldier?
I playtested the mission as persistent dedi server mission hosted on my own computer (persistence worked completely, up to&including player position and gear) and had a blast so far; the only thing that didn't work as intended was the interaction with the civilians:
1) I have only the stock ALiVE system in use, not Spyder's expansion to civilian interaction.
2) The civs can be interacted with when approached by my BLUFOR player character. They are set to have low hostility towards INDEP, medium hostility towards BLUFOR and high hostiliy towards OPFOR
3) They give information, BUT: this information is not helping me to fight OPFOR, instead they rat out the INDEP insurgents to me! I tried what happens if I destroy the recruitment centers and IED feactories and received negatve rating for that when reading AAR after a server save&exit.
4) Is it possible that the civs instead help the Insurgents AND their BLUFOR foreign supporters with info about OPFOR? If so, how can it be achieved in current ALiVE version?
5) If it is not possible to have such a BLUFOR-advisors-fight-alongside-INDEP-Guerillas-setup in current ALiVE version, would the Devs consider it a feature worth of adding?
Best regards to all of you!
tourist