S

ski2060

Member

Last active 7 years ago

  1. 8 years ago
    Thu Oct 20 18:24:04 2016

    Man, I really need to sit down with one of my mission makers and get this into some of our stuff. It really opens up some good Covert action ideas.

  2. Tue Oct 18 02:55:12 2016

    Is there any way to add a list of all military uniforms from a particular Mod (RHS, US Vests, etc) without having to add each individual uniform classname to the UC.sqf ?

  3. Sat Oct 15 16:05:37 2016

    I think he's saying that it won't work outside of CO-OP, while in PvP scenarios. Most other players would pick up on it pretty easily.

    As far as envisioned scenarios?
    This is just begging for some Eastern Ukraine action. Black-Ops adventures against Russian backed Separatists, taking out HVT's, sabotaging assets, recruiting Civs to help against Little Green Men etc.

    I had a campaign planned using my ORBAT Pirates/Rebels that this would work wonders for. Small group of undercover or stealth operators is inserted into an Island chain that has been taken over by Pirates and instructed to dismantle their operations. BUT, overt military action cannot be undertaken because of regional backing by a major OpFor (CSAT/PLA etc).
    Hence a small, deniable team is sent in to blow stuff up and take down the cartel.

  4. Wed Oct 5 14:03:14 2016

    I've seen it happen on numerous maps. Currently happening on Tanoa in testing and on live missions.

  5. Sun Oct 2 17:01:13 2016
    S ski2060 posted in ORBAT Creator General FAQ.

    So, Spyder. Little confused by the Unit creator in the new ORBAT. Overall it looks better from the UI aspects, but the Units tab is very non-intuitive.
    Maybe you can give a quick rundown on which section is your import from, and which is for the new unit?
    I see the Ownership section, and I /assume/ that is for the new faction you are working on.

  6. Fri Sep 30 14:43:54 2016
    S ski2060 posted in ORBAT Creator General FAQ.

    @AUTigerGrad would you mind looking over my Pirates stuff and seeing what the hell I'm doing wrong with my CfgPatches?

    I've tried formatting it exactly like your stuff with my unit names etc. and I still can't get it to show in Zeus.
    I had units showing in Zeus ONCE, with the RC build, but with release they don't show for me for some damn reason.

    They work fine in Alive, spawn in, can be placed with the editor etc...

  7. Wed Sep 28 16:14:41 2016
    S ski2060 posted in ORBAT Creator General FAQ.

    Ok... weird. My units are not showing up in Zeus again.
    They show fine in Eden, both for Vanilla and RHS variants. But neither area available once I start up a scenario in Eden.

    I have my classnames in the CfgPatches file, and it was working in the release before the last RC.

    here's a link to my Faction if someone can look at it and tell me what I'm doing wrong?
    https://drive.google.com/open?id=0B4CmmU0JFMEkUXotQTJZaTd1NFk

    RHS version uses RHS AFRF only.

  8. Wed Sep 28 13:42:31 2016
    S ski2060 posted in Logistics broken?.

    Poncho, you dummy ;) (Don't flip out, we're buddies).

    The Orbat creator module is only used when you are putting a faction together. It isn't used when you are putting together a mission for anything you have created with it.

    Currently there are bugs with the Logistics drops it seems. Dunno what's going on with that part.
    I'll be on the TS when you get up to help.

  9. Tue Sep 27 23:52:05 2016

    Per the Wiki here http://alivemod.com/wiki/index.php/Military_Placement_(Military_Objectives ) it looks like force weighting will attempt to utilize units from a Faction to represent a real world analogue to what you pick.
    You can enhance that or restrict that with the Overrides and Blacklisting.
    No clue on the set number of override units spawning each time.

  10. Mon Sep 26 19:55:21 2016
    S ski2060 posted in ALiVE 1.2 RC.

    I'll download and see if I can get testing ASAP.

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