H

Havok

Member

Last active 8 years ago

  1. 8 years ago
    Fri Feb 26 05:51:24 2016

    Nope. Even with the player having the different required item it gets put under the C2ISTAR menu. So if you don't have the C2ISTAR item you won't get anything.

  2. Fri Feb 26 01:25:28 2016
    H Havok posted in Mission Templates.

    @HeroesandvillainsOS  There were no spaces. Just the %20 stuff. Maybe it was just one of those things with ArmA being ArmA. :)

    %20 is related to the encoding of a space.
    EDIT: To clarify, 0x20 is the ASCII character for space.

  3. Fri Feb 26 01:03:59 2016
    H Havok started the conversation C2ISTAR & Combat Support (SOLVED).

    Hi all, I'm currently creating a mission for my group of players and I can't figure out how to separate the Combat Support module from the C2ISTAR module.

    I would like to have units with an item, say the LaserDesignator, be able to access the Combat Support to call for transport, CAS, etc., and it works just fine unless I also have the C2ISTAR module placed. When the C2ISTAR module is placed a unit can only access Combat Support through the C2ISTAR menu.

    Is there anyway to access Combat Support independently of C2ISTAR? If not, Is there a way to auto-generate tasks without the C2ISTAR module present?

    Thanks!

  4. Thu Feb 4 18:33:59 2016
    H Havok joined the forum.