K

Kraz123

Member

Last active 8 years ago

  1. 8 years ago
    Mon Feb 8 23:28:21 2016
    K Kraz123 posted in A few persistence questions.

    I just took a look at spyder's addons - very cool. Im using a similar recruitment script to fill the squad wth AI although i will likely ditch it in favor of spyders. The loadout manager sounds fantastic.

    I think if I can just get the auto generated tasks to persist then I'll be happy.

    On another note, i see you have been mission making recently also. If you ever want someone to check out your missions let me know!

  2. Mon Feb 8 22:05:26 2016
    K Kraz123 posted in A few persistence questions.

    Okay then - i'll just have players respawn at base on connect so that squads can be reformed easily.

    As to the Task qurstion - yes these are the auto generated C2ISTAR tasks which do not persist.

  3. Mon Feb 8 21:25:47 2016
    K Kraz123 posted in A few persistence questions.

    Thanks for the reply, i really appreciate you taking the time.

    Im using a squad spawning script to add AI squad members during the mission - im guessing that this could be the problem then.

    I will try spawning some vanilla soldiers later and see if they persist correctly.

  4. Mon Feb 8 21:04:11 2016
    K Kraz123 started the conversation A few persistence questions.

    Hi guys,

    Sorry for the vague title; I have recently been modifying the Operation Landlord template and have almost everything working properly with war room. Group is CFED and my player name is somply the letter "j". The operation is called "Altis conflict co-op". Im running a local dedicated server with tadst. Im posting from mobile so i apologize for spelling mistakes :)

    Here are my issues:

    1. AI squadmates do not persist - they are removed from my group upon server restart even though vehucles, player position etc are saved and loaded correctly. The AI team members are from a ussocom addon - I suspect this is where the problem lies but i was hoping you could tell me what to look for in the server RPT for more info.

    2. one of the CAS Transport sub modules fails to init sometimes. I have 4 transport cas sub modules set up at an airbase and the other three init correctly every time. The Transport vehicle is a UH60 from cup (i think).

    Reviewing the rpt after several starts/stops, I sometimes see all 4 transports init and sometimes only 3. When only 3 init, all 4 vehicles spawn with crew loaded but the UH60 will not appear in the tablet, nor do i see the "talk to pilot" add action when boarding the uh60.

    Again, what can I look for here? I have tried replacing the vehicle with the vanilla equivalent (uh80 I believe?) And i see the same behaviour. I have also deleted and recreated the sub module and the problem still occurs.

    3. Tasks do not persist. I have verified that they are set to persist in the module settings. Almost everything else persists correctly.

    I have downloaded the latest ALiVE server module from war room and am currently using it. I will generate some log files for you to look through later when i am home. In the mean time i wanted to get this topic started and maybe see if there is anything occuring in the database for my server.

    Thanks you guys. ALiVE is hands down the best thing to happen to Arma since the original dayz mod.

  5. Mon Feb 8 20:40:51 2016
    K Kraz123 joined the forum.