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Last active 3 months ago
Did you set the heli and jet spawn radiuses in the Virtual AI System?
Never mind, fixed for next release. :)
Doesn't seem like it's possible at the moment. If you can open up an issue for this at https://github.com/ALiVEOS/ALiVE.OS so that it's tracked then we'll pick it up sometime. :)
Indexing requests usually go to https://github.com/ALiVEOS/ALiVE.OS/issues/9 . It's not that hard, it's mostly the initial tools setup that can be a bit tricky but the indexing process itself is pretty doable. It shouldn't take longer than 30 minutes to an hour to complete. If you're not up for it do the work yourself than you'll have to wait for someone to volunteer but we as a team probably won't pick it up unless there's personal interest.
It should work just fine but it might take 1 or 2 cycles for OPCOM to pickup the objective (5 minutes per cycle). The marker being labeled "EAST" just means that the objective is registered for that side and doesn't imply that it's "occupied" by that side.
@aliveserver doesn't do anything by itself. It's just the dll ALiVE uses to communicate with War Room. Also not quite sure what kind of persistency you're looking for, I don't think we have anything that's not ALiVE specific besides AAR.
I assumed it was kinda "fixed" judging by https://github.com/ALiVEOS/ALiVE.OS/issues/585 . Please continue on that GitHub issue if it's still a problem or close it if not. :)
Should be fixed in the coming update. :)
Or you can do something along the lines of this:
private _unitBlacklist = ["SOME_CLASS", "ANOTHER_CLASS"]; private _vehicleBlacklist = ["SOME_CLASS", "ANOTHER_CLASS"]; private _excludeGroups = []; private _excludeVehicles = []; { private _group = _x; { private _unit = _x; if (typeOf _unit in _unitBlacklist) exitWith { _excludeGroups pushBack _group; }; } forEach (units _group); } forEach allGroups; { private _vehicle = _x; if (typeOf _vehicle in _vehicleBlacklist) then { _excludeVehicles pushBack _vehicle; } } forEach vehicles; private _groups = allGroups - _excludeGroups; private _vehicles = vehicles - _excludeVehicles; [false, _groups, _vehicles] call ALIVE_fnc_createProfilesFromUnitsRuntime;
Should put you in the right direction. :)
Yes and no, the script has an internal blacklist that you can't change from the outside. Your best bet is to copy the script and modify those blacklist(s) and call your version instead.