M

marceldev89

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Last active 3 months ago

  1. 6 years ago
    Mon Apr 15 09:01:00 2019
    M marceldev89 posted in Players in Aircraft.

    Did you set the heli and jet spawn radiuses in the Virtual AI System?

  2. Fri Apr 12 20:05:12 2019

    Never mind, fixed for next release. :)

  3. Fri Apr 12 19:47:23 2019

    Doesn't seem like it's possible at the moment. If you can open up an issue for this at https://github.com/ALiVEOS/ALiVE.OS so that it's tracked then we'll pick it up sometime. :)

  4. Fri Mar 29 13:57:47 2019
    M marceldev89 posted in Map Index Request.

    Indexing requests usually go to https://github.com/ALiVEOS/ALiVE.OS/issues/9 . It's not that hard, it's mostly the initial tools setup that can be a bit tricky but the indexing process itself is pretty doable. It shouldn't take longer than 30 minutes to an hour to complete. If you're not up for it do the work yourself than you'll have to wait for someone to volunteer but we as a team probably won't pick it up unless there's personal interest.

  5. Fri Mar 29 13:45:13 2019

    It should work just fine but it might take 1 or 2 cycles for OPCOM to pickup the objective (5 minutes per cycle). The marker being labeled "EAST" just means that the objective is registered for that side and doesn't imply that it's "occupied" by that side.

  6. Sat Mar 23 20:35:13 2019
    M marceldev89 posted in aliveserver.

    @aliveserver doesn't do anything by itself. It's just the dll ALiVE uses to communicate with War Room. Also not quite sure what kind of persistency you're looking for, I don't think we have anything that's not ALiVE specific besides AAR.

  7. Sat Mar 23 16:44:39 2019

    I assumed it was kinda "fixed" judging by https://github.com/ALiVEOS/ALiVE.OS/issues/585 . Please continue on that GitHub issue if it's still a problem or close it if not. :)

  8. Thu Mar 21 19:14:36 2019

    Should be fixed in the coming update. :)

  9. Wed Mar 20 16:03:13 2019
    M marceldev89 posted in Blacklist Profiler Via Classname.

    Or you can do something along the lines of this:

    private _unitBlacklist = ["SOME_CLASS", "ANOTHER_CLASS"];
    private _vehicleBlacklist = ["SOME_CLASS", "ANOTHER_CLASS"];
    
    private _excludeGroups = [];
    private _excludeVehicles = [];
    
    {
        private _group = _x;
    
        {
            private _unit = _x;
    
            if (typeOf _unit in _unitBlacklist) exitWith {
                _excludeGroups pushBack _group;
            };
        } forEach (units _group);
    } forEach allGroups;
    
    {
        private _vehicle = _x;
    
        if (typeOf _vehicle in _vehicleBlacklist) then {
            _excludeVehicles pushBack _vehicle;
        }
    } forEach vehicles;
    
    private _groups = allGroups - _excludeGroups;
    private _vehicles = vehicles - _excludeVehicles;
    
    [false, _groups, _vehicles] call ALIVE_fnc_createProfilesFromUnitsRuntime;

    Should put you in the right direction. :)

  10. Wed Mar 20 15:51:24 2019
    M marceldev89 posted in Blacklist Profiler Via Classname.

    Yes and no, the script has an internal blacklist that you can't change from the outside. Your best bet is to copy the script and modify those blacklist(s) and call your version instead.

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