W

WarlordX07

Member

Last active 7 years ago

  1. 7 years ago
    Tue Mar 28 05:54:43 2017

    use the orbat tool and create your own faction works pretty well.

  2. Thu Dec 8 18:35:42 2016
    W WarlordX07 posted in Sectors .

    not the same, military sectors will show the whole map not in selected areas, also they do not show up as a task

  3. Thu Dec 8 17:59:53 2016
    W WarlordX07 posted in Sectors .

    @HeroesandvillainsOS  Have you ever played Arma 2 MSO or Arma 3 Invade and Annex? The reason would be to have towns or areas set as sectors for player to capture. You are looking to far into the question. The sector is not for spawning anything, its just to show where the AI has control and to show the player where they need to capture. As of now Virtual AI does not capture the sector until the player spawns them in. But once the player leaves the area the Virtual AI can retake the sector but will not show it has been recaptured.

  4. Thu Dec 8 16:54:00 2016
    W WarlordX07 posted in Sectors .

    @matze Yes, thats what im trying to do

  5. Wed Dec 7 23:11:39 2016
    W WarlordX07 posted in Sectors .

    The trace sectors have nothing to do with the question. Sorry if that was confusing. maybe I should have upload the pic with out them. I asking if the Virtual profiles can trigger the Arma 3 sector.

    Maybe this picture better shows what I am asking.
    -image-

  6. Wed Dec 7 20:50:51 2016
    W WarlordX07 started the conversation Sectors .

    I saw a post a few weeks ago about Virtual AI and Sector Control but couldn't find it so I figure Ill ask again. Is it possible to have Virtual AI to capture a sector an example is from the image below. It has Virtual AI in the sector but they are not capturing it. Is this possible?

    -image-

  7. Wed Dec 7 19:45:04 2016
    W WarlordX07 posted in Current Auto Task Missions?.

    Thanks

  8. Wed Dec 7 18:27:38 2016
    W WarlordX07 started the conversation Current Auto Task Missions?.

    I was wondering if this is the current auto task missions in the C2ISTAR

    "MilAssault"
    "MilDefence"
    "CivAssault"
    "Assassination"
    "TransportInsertion"
    "DestroyVehicles"
    "DestroyInfantry"
    "SabotageBuilding"
    "InsurgencyPatrol"
    "InsurgencyDestroyAssets"
    "Rescue"
    "CSAR"

  9. 8 years ago
    Thu Apr 28 02:21:12 2016
    W WarlordX07 started the conversation Combat Support -Advanced Vehicle Placement Not working?.

    Mods used
    @CBA_A3 v2.3.1.15
    @Alive v1.0.4.16

    Place Player Combat Support (Artillery)
    Place M5 Sandstorm MLRS with crew
    Sync Player Combat Support to MLRS

    In Object: Init of MLRS
    this setvariable ["CS_CALLSIGN","USS Harris"];
    this setvariable ["CS_TYPE","ARTY"];

    I get this error

    21:43:59 Error in expression <
    _split = [];
    _index = 0;
    _inputCount = count _input;
    _separatorCount = count _s>
    21:43:59 Error position: <count _input;
    _separatorCount = count _s>
    21:43:59 Error count: Type code, expected Array,String,Config entry
    21:43:59 File x\cba\addons\strings\fnc_split.sqf, line 13

  10. Thu Apr 28 02:04:47 2016
    W WarlordX07 joined the forum.