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Last active 7 years ago
Thank you, Friznit! If I use the native scripting to create a vehicle as a result of a trigger, is there a way to sync it to the respawn module? This would be during actual gameplay.
Hey, everyone! I'm making a fairly basic mission for my small group and taking a second shot at learning Arma mission-making and ALiVE at the same time.
I'm going for a progressive sense of reward in this one.
May I ask how some of you may handle:
CAS Unlock - I have a task functioning to destroy enemy AA. Is there a way I can disable using CAS until they complete this? I considered playing with the presence of the Combat Support (CAS) object, but that felt like the wrong path. I also thought about keeping it simple and disabling the LaserDesignator from the Arsenal until this condition is met.
Armor Unlock - Similar concept. I'm going to have them take out a base and earn some armored vehicles. As an addition though, I would like these to be respawnable after their creation/generation.
I appreciate the guidance!
Excellent - thank you, guys! I appreciate the guidance and will certainly check out what you've recommended.
I apologize for the noobie-necro-bump, but have you expanded on this at all, PillowTalk? I love Spyder's idea and have started putting something together with a BluFor v IND (asym) scenario. As an overall Arma editing novice however, it's been pretty challenging. Heck, they're not even attacking each other, but that is no doubt my fault.
What I'm really hoping to make is an ongoing mission for myself and a group of buddies where we facilitate a revolution on the asymmetrical side as Pillow described. I know task generation probably won't work, but some elements I really want are:
I'd really like for ALiVE to handle most of it, though. I wouldn't want to limit it too much with static coding.
If I may, that leaves me with a few respective questions:
Sorry for the wall of text folks, but I really wanted to thank the team for a tremendously impressive framework that even us new to editing the game can enjoy. I'm super grateful for any guidance you may have and look forward to playing and supporting the team and community as I can!
Edit: Just saw Antistasi mentioned in another thread. I wouldn't want to abandon learning more about ALiVE, but I should mention that I am keeping that on my radar as well :)