R

Reddog

Member

Last active 6 years ago

  1. 6 years ago
    Fri Aug 18 08:58:48 2017

    Apologies @Friznit . It looks like the issues i was experiencing across my missions were all of my own making. One mission had a wrongly spelt TAOR, another had a ; not a , separating the blacklist and the last and main problem was due to the previous mission creater adding a CQB module in which i couldn't/didnt see and consequently didnt update the blacklist.

    Apologies for being a complete prat.

  2. Thu Aug 17 18:43:11 2017

    Thanks @HeroesandvillainsOS that's OK then, that's how its set up.

    @Friznit , I'm seeing text like c_129|CIV|0|470 on the objectives near me. I'd guess they're about 1km away though, maybe a little closer. Is the size a constant or refactored every time the mission runs?

  3. Thu Aug 17 15:51:16 2017

    Hi Friznit, I've checked two of the missions I've been having issues with. The Malden one was down to a spelling mistake on the TAOR (TOAR!) and correcting that has sorted it so that there's no objectives outside of my TAOR.

    However the other problem pertaining to AI spawning in my blacklist persists. I've checked all the spelling etc. I have only one placement module with a TAOR specified, and that should have two black listed areas. The two are delimited with a comma (does it matter if it's space-comma-space or text-comma-space-text or text-comma-text??). I do have a number of custom placement modules, but none are anywhere near my black list area.

    I've switched debug on and can confirm that there's no objectives in the blacklist area that I'm finding AI spawning in.

  4. Thu Aug 17 12:44:30 2017
    R Reddog started the conversation AI Spawning where I don't want them.

    I'm back into the editor making and updating some existing missions (which I didn't make) for a large online group. I keep running into issues where the OPFOR AI spawn where I don't want them.

    Firstly I'm experiencing AI spawn at mission start inside the Blacklist area.
    My understanding was that by setting a blacklist area via a marker and using that marker name in the appropriate places in the Military Placement modules that two things would not occur:

    1. The AI would NOT be spawned in that area at the mission start
    2. The OpCom would NOT regard anything in that area as an objective. This would not stop troops transiting the area on the way somewhere else.

    Secondly, I'm experiencing Objectives being created and AI spawning in outside the TAOR area. Specifically on Malden 2035, I've set up two TAOR's on the main island. After the second was created, I started seeing both the island to the North West and the one to the east populated with both debug markers and profile markers.

    I know that there's no way of stopping the OpCom from sending troops to specific places once the mission is running (which is a shame but known issue), but what I'm seeing is occurring immediately the mission starts and ALIVE kicks in starting spawning.

  5. Tue Jun 6 14:22:21 2017
    R Reddog posted in Debugging & Set up questions.

    How do you add them manually? Ive been trying to figure that out for a while. My idea was to add about 50, but to set the probability of presence low. But i dont know what the objecrs are or how they work.

  6. Fri May 19 21:17:25 2017
    R Reddog posted in Debugging & Set up questions.

    If your BLUFOR units are spawning outside of the AO immediately on mission start, the only thing I can think of is that you somehow still have BLUFOR units set to spawn there. Though keep in mind, depending on your settings units can move very quickly so though it may appear they are spawning where they shouldn't, it's very possible they've just move there as soon as you start the mission. If it's just this one spot and bugs you, it may be easier to put a blacklist marker for BLUFOR there. Look over your settings and see if you missed something (you seem to have a very good understanding of the systems!!!).

    Well by playing around I've managed to stop the out of TAOR spawning, but I'm not entirely sure how. And you're giving me far too much credit with the last sentence!

    This is "normal." Nothing you are doing wrong. When the IED module is synced to the Assymetric OPCOM, it can take quite some time for the insurgents to establish themselves to a point where they'll place IED's around objectives. For you that may be too long. If it bugs you, you can unsync the module. Notice how there will be a shit ton of IED's. I prefer to keep it synced but what you prefer is totally up to you.

    Shame there doesn't seem to be any middle ground. I'd prefer to see some IED's while there's little ground threat, keeps us on our toes.

    On a new note, I'm noticing that even with installations set to Low, and recruits to 5, I'm getting a lot of installations almost immediately. And in areas which don't yet seem to have any Insurgent activity.

    Also, is there a way of setting an initial hostility level to a greater or lesser degree than the global setting for a particular place? I'd like to set a couple of "pro-govt" villages, and a couple of very "anti" villages too which would make more sense to me.

    Lastly, does the military logistics work for Asymetric commanders, and if so how does it work? I'm thinking that this could represent additional forces from outside the area being brought in to help.

  7. Fri May 19 15:06:43 2017
    R Reddog started the conversation Debugging & Set up questions.

    I've decided to start looking at ALiVE again now that Lythium is indexed and works. I'm doing things slightly differently to I would normally and I want to check some things and also understand what I'm seeing from the debug that's switched on.

    My basic mission setup is to have an insurgency type set up. I have the created 6 TOAR's that are shown on the image below as Red Outlined. These are hopefully the hotbed of the insurgency, and each has a Military Placement (Civ) module set up to spawn a platoon each of LOP_AM weighted towards Light Infantry. They are set up to ignore small objectives and low priority ones. Each one is synced to the OPFOR AI Military Commander which is set to Insurgency. Each one also has the BluFor markers set as blacklists

    -image-

    Next I've set up the BluFor, which has a number of FOB's (Blue) each with a Military Placement (Mil) module set up to spawn a platoon, ignoring small and low priority objectives. Each one again spawns a platoon. These TAOR's are set to be very small markers, often just 50x50. Each one is synced to the BluFor AI Military COmmander which is set to Occupation.

    My intention here was to have the two sides spawning in very distinct layouts with no overlaps.

    I then wanted to set it up that the two forces would venture out into the "non marker area", so there is a map wide TOAR . There is a Military Placement (Civ) module set to provide objectives only for this area, with all other areas as blacklist. This is where the yellow arrow is.

    I have synced ALL the civilian placement modules to both OPCOMs, so that they both know about the objectives.

    When I ran the mission, I first got warnings about too many objectives and have whittled down to get to 81 for the OPFOR and under that for the BluFor.

    I have the IED module synced with the OPFOR OPCOM and have the IED module, the OPFOR OPCOM and the AI Profile system on debug. When I load the mission up, I get the following (having waited a couple of minutes to let the full details propagate).

    -image-

    SO my questions are.

    1. Why (How!?) am I getting BluFor profiles outside their areas at the beginning? (Near the airfield Top middle/right & near PuestoCrow centre of image)
    2. What is the significance of the Red writing "Recruit", "Roadblocks", etc on the upper right, and the red dots vs the green dots?
    3. I don't seem to see any IED's? I thought that they were incredibly prolific? Is there a Lythium specific issue or something else?
    4. I don't see many OPFOR profiles? Are there not enough units for the areas I've assigned, or do I need to wait for the insurgency to build and recruit?
    5. The "H-100" tags, that's hostility right? Seems to be set to 100 regardless of whether I set hostility in the Civilian module to medium or high?
    6. Is the syncing of the modules correct?
    7. On the second image you can see something being output in the text. This is along the lines of Section ["LOP_AM-entity_121","LOP_AM-entity_129","LOP_AM-entity_68","LOP_AM-entity_88","LOP_AM-entity_66","LOP_AM-entity_127"] moving to reserve objective OPCOM_1792414438_objective_9! ["LOP_AM-entity_121","LOP_AM-entity_129","LOP_AM-entity_68","LOP_AM-entity_88","LOP_AM-entity_66","LOP_AM-entity_127"] pending! What does this mean?
  8. 7 years ago
    Tue Apr 4 14:50:08 2017
    R Reddog posted in WarRoom set up.

    Cheers.

    Whats REALLY odd is that if i go on the site on my phone i do get a battle feed output but not the operations etc...

    Let me know if you need anything further from me.

  9. Sat Apr 1 08:46:57 2017
    R Reddog posted in WarRoom set up.

    No it's a fair point. The rpt is here

  10. Fri Mar 31 23:22:40 2017
    R Reddog started the conversation WarRoom set up.

    So I registered for the war room some time ago, started a group, did a tiny bit of ARMA gaming and then went dormant. Resurrected my login, changed my user name, my group etc.

    Been trying to get a mission up and running and have noticed that my individual stats show on my stats page, but I have no battle feed, no operations and don't seem to see any group activity at all.

    Is this something I've done wrong at my end, or is it a DB issue?

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