Member
Last active 8 years ago
Ita a bit complicate, but i try today and will report results ! Thanks for your help guys, really appreciate it !
....so just a single taor with airfield & landing pads ecc is not enought...i need a second taor to act as "reserve " ?
i try...
Rhanks for the tips !
Well they both have a taor with a runway....what else they need ?
My head is crashing !!!
hmm... i problably didnt understood how reinforcement works.
i just wish an endless battle between RED and BLU (10 -12 units each at max) , both competing for a big central area.
in fact seems i have a lot of troubles to make it happen :(
if somene can help on this front would be really appreciated!
the mission link for downlaod is in the first post :)
thanks !
Yep i can understand ....maybe just allowing bigger number of shots can please both .
...by the way for me its a serious problem with desync 100000 making me asking this
I can try for testing purposes....but my mission cant support more units
10 squads blue 10 squads red. Weighting on mech infantry. Total obj 3.( only 1 to be attacked. 1 for each side as hq).
Reinf settings to infinite, dynamic, 90%.
Thanks !
hi all guys !
i've almost finalized my domination-alive mission, but yesterday i noticed that something wrong with military logistic....i destroyed many units (of red faction) by myself, and waited...but were never replaced !!
i think to have sei it right....so please if someone can take a look at my mission and explain what i did wrong would be really awesome !! i uploaded it here (whithout all scripts to save space):
http://www.filedropper.com/mission_22
really huge thanks for any help !!
byee
ahh ok awesome ! will wait for infos !
just as side note, i wish to inform you that too many vehicles cause desync on my server....so i have to stay with as few vehicles as possible .... and 3 arty is a kind of "waste" of performance to achieve the same result !
thanks !
hello guys !
just a question....if its not planned to solve this bug, can at least be set in next release a bigger number of shots per fire mission ? (i mean...now maximum is 24 shots...but it shot only 8 if you place just 1 arty...so what about set a maximum of 72 or something like it --- so it will shoot 24 shots with 1 arty --- ?)
thanks !