C

CaseyQ32

Member

Last active 4 years ago

  1. 7 years ago
    Mon Feb 13 04:50:51 2017

    How does the aircraft know how to get to the runway from the hanger/parking area, and how does it know which direction to take off?

  2. Sun Jan 1 18:11:47 2017
    C CaseyQ32 posted in DXGI issue - game crash.

    I use the regular now. I was using the dev build, but had the same issue. I do have a few other mods running, but I tried it vanilla and it crashed with the same error.

    I need to check my pagefile settings. I changed the pf settings before I reinstalled it, but haven't checked to see if it is still the same. I'll try that first. thanks @Imbazil .

  3. Sun Jan 1 01:18:43 2017
    C CaseyQ32 posted in DXGI issue - game crash.

    This is at the end of the .rpt

    18:57:08 Virtual memory total 4095 MiB (4294836224 B)
    18:57:08 Virtual memory free 168 MiB (176902144 B)
    18:57:08 Physical memory free 8407 MiB (8815915008 B)
    18:57:08 Page file free 7029 MiB (7371091968 B)
    18:57:08 Process working set 3039 MiB (3187159040 B)
    18:57:08 Process page file used 3357 MiB (3520790528 B)
    18:57:08 Longest free VM region: 5505024 B
    18:57:08 VM busy 4117999616 B (reserved 218562560 B, committed 3899437056 B, mapped 256761856 B), free 176836608 B
    18:57:08 Small mapped regions: 39, size 167936 B
    18:57:08 Virtual memory total 4095 MiB (4294836224 B)
    18:57:08 Virtual memory free 185 MiB (194662400 B)
    18:57:08 Physical memory free 8405 MiB (8814080000 B)
    18:57:08 Page file free 7038 MiB (7380262912 B)
    18:57:08 Process working set 3028 MiB (3175170048 B)
    18:57:08 Process page file used 3344 MiB (3506446336 B)
    18:57:08 Longest free VM region: 5505024 B
    18:57:08 VM busy 4100239360 B (reserved 214876160 B, committed 3885363200 B, mapped 257024000 B), free 194596864 B
    18:57:08 Small mapped regions: 39, size 167936 B
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 CreateTexture failed : w = 3000, h = 1858, format = R8G8B8A8_UNORM, err = E_OUTOFMEMORY.
    18:58:26 DX11 error : CreateTexture failed : E_OUTOFMEMORY
    18:58:26 Virtual memory total 4095 MiB (4294836224 B)
    18:58:26 Virtual memory free 408 MiB (428429312 B)
    18:58:26 Physical memory free 8525 MiB (8939728896 B)
    18:58:26 Page file free 7239 MiB (7591239680 B)
    18:58:26 Process working set 2806 MiB (2942992384 B)
    18:58:26 Process page file used 3100 MiB (3251458048 B)
    18:58:26 Longest free VM region: 26935296 B
    18:58:26 VM busy 3866472448 B (reserved 236019712 B, committed 3630452736 B, mapped 256761856 B), free 428363776 B
    18:58:26 Small mapped regions: 39, size 167936 B
    18:58:26 VID: dedicated: 2114322432, shared 2180579328, system: 0, max: 1799749632, used: 1398689792
    ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY

  4. Sun Jan 1 01:14:18 2017
    C CaseyQ32 started the conversation DXGI issue - game crash.

    Since the last update, I have been unable to play for more than an hour and a half before the game crashes and I get an error "UNABLE_TO_INIT_DXGI". I have been following the issue on BIS and have tried all the recommended fixes, but no success. Has anyone else had the same problem, and if so, were you able to fix it? So far I have uninstalled/reinstalled ARMA, rolled back to a few different video drivers and turned off the Steam overlay.

  5. Sun Nov 27 21:02:54 2016
    C CaseyQ32 posted in Object for calling the C2ISTAR?.

    haha. That's where I stopped and decided to ask. Thanks @HeroesandvillainsOS 

  6. Sun Nov 27 20:47:17 2016
    C CaseyQ32 started the conversation Object for calling the C2ISTAR?.

    Is there are a way to use an object to call up the C2ISTAR tablet? What I would like to do is create an officer in the HQ that you have to report to to select a new task. I'm fine with it pulling up the C2ISTAR task menu the same way, although it would be nice if there was a way in future devs to have an option for a menu for selecting tasks from a "commander" at the HQ. Or maybe create a module that can be placed and synced to an object to have that function?

  7. Sun Nov 6 22:25:50 2016
    C CaseyQ32 posted in recruit AI.

    @HeroesandvillainsOS  that's more what I was trying to do. I'm sure I didn't ask the question correctly. Thanks that worked. I rarely use all the functions of the commanders tablet, and I forgot that was there.

  8. Sun Nov 6 22:06:24 2016
    C CaseyQ32 posted in recruit AI.

    OK thanks. I made a work around with a setdamage trigger, but i imagine the bodies stacking up haha.

  9. Sun Nov 6 21:38:59 2016
    C CaseyQ32 posted in recruit AI.

    @SpyderBlack723 is there a way to disband recruits that I have added to my squad usuing your recuit MOD? My mission is set with three AI that I use on every mission or for JIP later, but then recruit a couple for a specific mission. I have to carry them around until they die so my squad is rest to its original size. Can I do this with a trigger back at the HQ (don't know how I would do this)? Thanks

  10. Thu Nov 3 00:43:57 2016

    Ah ok. Thanks @SpyderBlack723

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