Whigital

Member

Last active 4 years ago

  1. 6 years ago
    Thu Nov 23 08:24:47 2017
    Whigital posted in Combat support lights.

    From what i can see in the FSM, as soon as the chopper has a task the collision lights are supposed to be off:

    while {(_chopper getVariable "NEO_radioTrasportUnitStatus") == "MISSION" } do {
        _chopper action ["CollisionLightOff"", _chopper];
        sleep 0.01;
    };

    Are the vanilla choppers using their collision lights too ?

  2. Wed Nov 22 15:30:29 2017
    Whigital posted in Several Questions.

    Some quick answers, to some of your questions:

    • 7 - Use Extended_Init_Eventhandler to attach the EH when the unit spawns.
    • 6 - Make sure to only assign objectives close the "home" and set it/him to occupation only.
    • 5 - Add something like waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED" && {ALiVE_STATIC_DATA_LOADED}}; to make sure your specific data isn't overwritten.
  3. Wed Nov 22 14:45:49 2017
    Whigital posted in fnc_ATO.sqf error.

    Not yet, but confirmed as a bug: https://github.com/ALiVEOS/ALiVE.OS/issues/461

  4. Fri Nov 10 00:30:26 2017
    Whigital posted in Modify ammo/supply crates.

    @eric963 Was looking through old tickets and had a look at this. Did some testing and i think this is a general issue of Arma being Arma. Did some tweaks to the XEH and script and was able to produce expected results.

    Have a look if this works for you: https://github.com/ALiVEOS/ALiVE.OS/issues/318#issuecomment-343335822

  5. Thu Oct 26 14:30:22 2017

    The code is executed on the chopper itself, so this is the actual vehicle, not the pilots/crew.

    Try something like this:

    {
        _x unassignItem "NVGoggles";
        _x removeItem "NVGoggles";
    } forEach (crew this);
  6. Thu Oct 19 15:05:25 2017

    Doesn't sound like it's an issue, but if the units aren't created on the server and you set the variable not to be broadcasted it will only have local effect, hence the server would return false when checking the var.

    Just for good measure, try setting the var with the broadcast flag: <object> setVariable ["ALiVE_SYS_GC_IGNORE", true, true] to see if it makes any differance.

  7. Wed Sep 27 21:01:20 2017
    Whigital posted in ALiVE and Headless Clients.

    @Opendome ACEX Headless detection issue fixed: https://github.com/ALiVEOS/ALiVE.OS/issues/434

  8. Tue Sep 26 22:29:50 2017
    Whigital posted in ALiVE and Headless Clients.

    @Opendome After completely deleting the acex_headless .pbo from ace it seemed to have fixed it

    Yeah, figured out why. Testing a fix so it detects and handles ACEX headless better.

  9. Tue Sep 26 18:54:34 2017
    Whigital posted in ALiVE and Headless Clients.

    Check your serverlog (rpt), there should be messages there about the script handing over groups to your HCs. Should look something like this:

    ALIVE AI Distributor switching group '<some group name>' to HC '<name of HC>'.
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