Scripts for HoldAction

  1. 7 years ago

    Thought I would share the scripts I use for a small Control Center.

    -image-

    With inspiration from a post made by @SpyderBlack723 I made the laptops interactive.

    -image-
    -image-

    Supports menu:

    //ALiVE Combat Support
    //call with null = this execVM "csupport.sqf";
    params ["_object"];
    
    [
    _object, /* 0 object */
    "Open Combat Support", /* 1 action title */
    "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa", /* 2 idle icon */
    "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa", /* 3 progress icon */
    "true", /* 4 condition to show */
    "true", /* 5 condition for action */
    {["Control Center", "Connection requested."] call BIS_fnc_showSubtitle}, /* 6 code executed on start */
    {hint "Identity verified"}, /* 7 code executed per tick */
    {["radio"] call ALIVE_fnc_radioAction;}, /* 8 code executed on completion */
    {["Control Center", "Connection interrupted."] call BIS_fnc_showSubtitle}, /* 9 code executed on interruption */
    ["Connected"], /* 10 arguments */
    3, /* 11 action duration */
    0, /* 12 priority */
    false, /* 13 remove on completion */
    false /* 14 show unconscious */
    ] call bis_fnc_holdActionAdd;

    and the Tasking menu:

    //ALiVE Tasking Menu
    //call with null = this execVM "tsupport.sqf";
    params ["_object"];
    
    [
    _object, /* 0 object */
    "Open Task Controls", /* 1 action title */
    "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa", /* 2 idle icon */
    "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa", /* 3 progress icon */
    "true", /* 4 condition to show */
    "true", /* 5 condition for action */
    {["Control Center", "Connection requested."] call BIS_fnc_showSubtitle}, /* 6 code executed on start */
    {hint "Identity verified"}, /* 7 code executed per tick */
    {createDialog "C2Tablet"}, /* 8 code executed on completion */
    {["Control Center", "Connection interrupted."] call BIS_fnc_showSubtitle}, /* 9 code executed on interruption */
    ["Connected"], /* 10 arguments */
    3, /* 11 action duration */
    0, /* 12 priority */
    false, /* 13 remove on completion */
    false /* 14 show unconscious */
    ] call bis_fnc_holdActionAdd;

    Thought it might interest some in making a Commander role more immersive.

    Thanks also to @stcrowe for fixing my original screwup lol

  2. Edited 7 years ago by SpyderBlack723

    Well done!

  3. Friznit

    12 Aug 2016 Administrator

    Oh very nice! Can i steal the whole thing? Been trying to do something similar for the main HQs spawned by mil placement

  4. You sure can. It can be found in this mission -->

  5. Friznit

    13 Aug 2016 Administrator
    Edited 7 years ago by Friznit

    I had a play!

    Link!

  6. The link is dead! Booooooooo!

  7. Edited 7 years ago by SpyderBlack723

    Here

  8. That's really great.

  9. Wow, you took that to a whole new level! Very nice indeed.

  10. @Friznit Fuck yes!!! Stamp that badassness with an official addition to Alive! That is outfreakingstanding!

  11. Friznit

    14 Aug 2016 Administrator
    Edited 7 years ago by Friznit

    I'll make a mod free version and upload it for you. Riley did the hard bit, I just added some pictures!

    Here: http://www.mediafire.com/download/87rf2iddg3ebgvd/HQConcept.Altis.zip

  12. Awesome!!! it´s a very nice function.

 

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