Member
Last active 2 years ago
Can you post the logs?
Nothing jumps out, but
@BlastStandalone; is this blastcore,
@aliveserver; should be loaded as a server mod,
And a few mods are not compatible with the new release of ace, @ACEAdvCPR, @ACESplint; and if @kat is kept medical its also not compatible
And personally I have had lag and memory leak issues when running the vcomai,
What does your startup command look like?
Have you asked the host if they support alive? Or do they just give you the server and it's up to you to configure ?
And have you checked to see if Microsoft Visual C++ 2010 redistributable is installed
I have been running a combination of
Tactical Combat Link - ( TypeX )
https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/
And LAMBs
https://steamcommunity.com/profiles/76561197962792796/myworkshopfiles/?appid=107410
VCOM has been a resource hog for a bit now,
I came across this issue, the simple solution I found was to delete the mod.cpp files, it seems some mod'ers like to fill the name= field with sentences, if there is no mod.cpp the data transmitted defaults to the folder name. With folder names the shorter the better.
I'v had a similar issue, but it was after days of a persistent server, it seemed to us that one side had won, and the other had given up. Restarting the mission without a save, tended to fix the issue.
I had the opposite issue with the ambient wildlife, 1000's upon 1000's of goats they were a plague sweeping across the land.