Last active 17 hours ago
Yes, but probably doesn't need to be in Alive, if someone was going to set up a training map, they would need to put alot of scripts in the mission
It's a training map, no other real purpose for it, used it for setting up an ied range, and populating a town with civ's. Then for bad guys to shoot used scripts to add in units post in it
Try it without the combat link, there has been a lot of updates to lambs
acre2 crashing a server, this is the first time i have heard of that issue,
If you use 3den Enhanced you can pre program the radios for tfar, so no one has to deal with it in missions.
if the crash happens when a player joins, you might want to look at that player logs also.
Most of the errors seem to be acre, but the crash is memory related and i have not seen a memory issue from acre before.
So the last four ideas I have,
Do you have the alive pathfinding enabled for the ai?
-MaxMem=16384 check with your server host to make sure you have access to that much memory
Try a different memory a locator , something like " -malloc=tbb4malloc_bi_x64 -hugepages "in your startup
And this is the one that's sucks, it's one of your mods, so group your mods in to must have, want to have, and nice to have, and start with just the must's
Can you post the logs?
Nothing jumps out, but
@BlastStandalone; is this blastcore,
@aliveserver; should be loaded as a server mod,
And personally I have had lag and memory leak issues when running the vcomai,
What does your startup command look like?