SpyderBlack723

Moderator

Last active 3 years ago

  1. 6 years ago
    Thu Feb 21 19:17:29 2019
    SpyderBlack723 posted in "Undefined base class: Eventhandlers".

    It's slightly cumbersome but using an existing RHS faction as the base for your new faction - just modify it to fit your goal. Try exporting that and see if it still errors.

  2. Thu Feb 21 05:07:34 2019

    It might not be possible to add units which don't have a faction, I don't remember exactly how the code works. You could manually add one to the faction out-of-game and then copy it in-game.

  3. Wed Feb 13 02:22:00 2019
    SpyderBlack723 posted in "Undefined base class: Eventhandlers".

    the second time I am doing it

    What do you mean by this line? Did you create a new faction, or just modify the existing one?

  4. Wed Feb 6 04:41:59 2019
    SpyderBlack723 posted in Vehicle Respawn.

    If they aren't synced to the virtual AI system module then they will be virtualized, which will break the respawn module as virtual vehicles can spawn in and out of the game world frequently.

  5. Sun Feb 3 07:39:29 2019

    Here's a function for determining whether or not a profile exists (it will always exist if it's alive, and never exist if it's not).

    sb_fnc_profileExists = {
        private _profileID = _this;
    
        private _profile = [ALiVE_sysProfile,"getProfile", _profileID] call ALiVE_fnc_hashGet;
    
        !(isnil "_profile")
    };

    You can determine the profileID using many ways. If you create the profile directly using one of our functions listed on the wiki then it will return either the profileID or the profile hash which can be used to grab the ID. You can also use our ALiVE_fnc_getNearProfiles directly on the man's position and give it a small radius so it only finds the desired profile.
    If you have the unit object after the unit has been profiled already, you can grab the ID of the profile he belongs to using

    private _unitObject = ...;
    private _profileID = _unitObject getvariable ["profileID", ""];
  6. Thu Jan 31 06:32:18 2019

    I have a solution for you, if I dont post it by sunday please ping me.

  7. Mon Dec 17 02:55:46 2018

    @Tupolov

  8. Fri Nov 30 17:30:31 2018
    SpyderBlack723 posted in Weather Module & Date Changes?!.

    @Tupolov

  9. Wed Nov 28 20:08:50 2018
    SpyderBlack723 posted in Assigning Server Keys.

    So both the player and server were running the appropriate keys? Have you generated signed key before and this is the first time you've had issues with it? I've been away from Arma too long to help with key signing, but some additional info might help.

    There should be nothing different from making keys for ORBAT Creator factions than any other mod.

    Edit: May be an issue here, but need to investigate.

  10. Thu Nov 8 20:19:06 2018
    SpyderBlack723 posted in Anizay Indexed.

    Guys just a warning that this Heroes may not be the real heroes, he is not to be trusted.

    Will the real Heroes please stand up.

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