SpyderBlack723

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Last active 3 years ago

  1. 6 years ago
    Fri Oct 26 01:16:55 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    Awesome. No worries, glad to have it resolved.

    Have fun.

  2. Fri Oct 26 00:50:51 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    @Schoen-Train
    Ok there we go, change test to mirror O_East (but make sure you use whatever occupies the same spot as O_East in each pbo so every pbo has a different PBOPREFIX file content.

    You can also change testmod (from PBO prefix) to a short name (no spaces or special characters) that resembles your mod. This part should be the same for every pbo that belongs to a specific mod.

    For example, if you have a mod named MyFactionPack which contains two factions MML,DYO. Your PBOPREFIX content for each pbo might look like this.

    MyFactionPack_MML.pbo: x\MFP\addons\MML
    MyFactionPack_DYO.pbo: x\MFP\addons\DYO

    Hopefully that makes sense, and hopefully it works. If not I'll probably just ask for the whole thing so I can debug without wasting more time.

  3. Thu Oct 25 16:43:10 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    Ok, so I see O_East, I'm guessing this is changed for each of the other factions? Seems like a new feature added in by Tup that I was not aware of. The next step would be checking the PBOPREFIX file which might not be changed. If you could post the contents of that file here that would be great (just one line so no need for pastebin).

  4. Thu Oct 25 02:51:46 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    post your autogen.hpp file contents to pastebin and link back here, I'll let you know the correct thing to change.

  5. Wed Oct 24 22:32:41 2018

    You could loop through all Module_F objects and check if any match the classname of the MilLog module. Then waitUntil the module has a variable named "initialAnalysisComplete" AND its value is true.

    private _moduleObject = ...;
    waitUntil { _moduleObject getvariable ["initialAnalysisComplete", false] };

    // it's done

  6. Mon Oct 22 23:42:35 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    First, make sure each pbo name is unique. Then go through each autogenerated file (ctrl-f) and anywhere you see (I think it's) testmod, change this to a name unique to each pbo. This should solve your problem.

  7. Tue Oct 16 04:43:08 2018
    SpyderBlack723 posted in Star Wars Opposition.

    You can use the orbat creator to both check, and create a compatibility config if needed.

  8. Fri Oct 12 14:58:31 2018
    SpyderBlack723 posted in ORBAT Creator General FAQ.

    Make sure you follow the steps here to get the faction in game, it sounds like it might not be properly done.

    http://alivemod.com/wiki/index.php/Generate_Config

  9. Mon Oct 8 18:00:49 2018
    SpyderBlack723 posted in Basic Alive Module Question.

    You are using it correctly as per your example. They will move to occupy known objectives

  10. Mon Oct 8 17:58:40 2018
    SpyderBlack723 posted in Map Indexer not working.

    @marceldev89 @Tupolov

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