Member
Last active 3 years ago
Hi again everyone,
another question from a new commer in ALiVE :)
So, I've trier using the CQB module to spawn units in strategic buildings.
This is working great for certains class of building such as "Land_fortified_nest_big_EP1" (the large bunker from cup desert)
However, I'm having trouble having ALiVE defining strategic buildings in the following:
"Land_Fort_WatchTower_EP1" the watchtower from cup desert.
I also tried using the Hbarrier from A3 ("Land_HBarrierTower_F") via the Custom_Strategic variable (ie ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES).
In game I can see that the classnames are contained in the ALiVE_MIL_CQB_STRATEGICHOUSES but they won't be defined as strategic by the CQB module (meaning with debug on, it is not referenced as strategic nor does units spawn inside it).
Am I doing something wrong?
Oh nice :)
Will do as you say, thanks a lot :)
Hi everyone,
I'm having trouble to spawn the correct Checkpoints in my Military Custom Objectives.
I wish to spawn the medium "Checkpoint_BLU_F" but it always spawn the large one.
I think it's because they have the same class name but under a different parent. ie:
"Empty" >> "Military" >> "CheckpointsBarricadesLarge" >> "Checkpoint_BLU_F"
vs
"Empty" >> "Military" >> "CheckpointsBarricadesMedium" >> "Checkpoint_BLU_F"
Is there a way to specify it correctly?