L

LhuanDula

Member

Last active 3 years ago

  1. 8 years ago
    Mon Nov 28 14:33:29 2016
    L LhuanDula started the conversation Strategic CQB.

    Hi again everyone,

    another question from a new commer in ALiVE :)

    So, I've trier using the CQB module to spawn units in strategic buildings.
    This is working great for certains class of building such as "Land_fortified_nest_big_EP1" (the large bunker from cup desert)

    However, I'm having trouble having ALiVE defining strategic buildings in the following:
    "Land_Fort_WatchTower_EP1" the watchtower from cup desert.

    I also tried using the Hbarrier from A3 ("Land_HBarrierTower_F") via the Custom_Strategic variable (ie ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES).

    In game I can see that the classnames are contained in the ALiVE_MIL_CQB_STRATEGICHOUSES but they won't be defined as strategic by the CQB module (meaning with debug on, it is not referenced as strategic nor does units spawn inside it).

    Am I doing something wrong?

  2. Mon Nov 28 11:29:14 2016
    L LhuanDula posted in Custom Objective: Checkpoints.

    Oh nice :)

    Will do as you say, thanks a lot :)

  3. Sun Nov 27 15:30:29 2016
    L LhuanDula started the conversation Custom Objective: Checkpoints.

    Hi everyone,

    I'm having trouble to spawn the correct Checkpoints in my Military Custom Objectives.

    I wish to spawn the medium "Checkpoint_BLU_F" but it always spawn the large one.

    I think it's because they have the same class name but under a different parent. ie:
    "Empty" >> "Military" >> "CheckpointsBarricadesLarge" >> "Checkpoint_BLU_F"
    vs
    "Empty" >> "Military" >> "CheckpointsBarricadesMedium" >> "Checkpoint_BLU_F"

    Is there a way to specify it correctly?

  4. Sun Nov 27 15:22:43 2016
    L LhuanDula joined the forum.