Fletcher

Member

Last active 5 years ago

  1. 5 years ago
    Fri Sep 14 00:09:05 2018
    Fletcher posted in Green Flags on Map.

    Ya I think you are right. I'll run with that thanks. :)

  2. Thu Sep 13 22:44:07 2018
    Fletcher started the conversation Green Flags on Map.

    When debugging the map I see green flags on the map in certain locations. Just wondered what they represented. I checked your FAQ and found the color/priority listing. Thanks for any info.

  3. Tue Sep 4 15:08:44 2018
    Fletcher posted in Spawn Plane Radius Question.

    Oh ok thanks man!

  4. Tue Sep 4 04:32:11 2018
    Fletcher started the conversation Spawn Plane Radius Question.

    Good evening gents/ladies.

    On the Virtual AI System module radius setting, this needs to be set in order to actually see anything on the ground right? If I'm doing a high altitude bomb run and use the camera to lock on to a target i'll need to have that radius set to the altitude I'm bombing from? Or if I using the camera and zoom in the objects will appear dynamically as if I was closer?

    I was just wondering because if I set my plane radius to let's say 3000m and my jet goes mach 1 lol I'll see a fps drop like crazy because my system is trying to load all the objects popping up at one time.

    Thanks for any info.

  5. 6 years ago
    Sat May 27 07:13:58 2017
    Fletcher posted in IR Markers.

    WEEEEEEEEE! Fixed and hopefully implemented next patch. :)

  6. Sat May 27 06:53:50 2017

    GLOBAL WRAITH is right :). Depending on the aircraft and the placement"direction" of the module on the carrier you NEED to set the right spawn height. On certain aircraft I needed to set from 23.5-24.2.depending on the size. Test test test. ;)

  7. Mon May 22 21:46:34 2017
    Fletcher posted in VCom and ALiVE.

    I not sure never tried. I'm actually scared to even touch it now lol

  8. Mon May 22 18:09:08 2017
    Fletcher posted in VCom and ALiVE.

    For each crew I added this setVariable ["NOAI",1,false];this setVariable ["VCOM_NOPATHING_Unit",1,false];

    For some reason just putting this setVariable ["NOAI",1,false]; still made the AI take off and go somewhere else.

  9. Mon May 22 05:28:02 2017

    I did some time testing this out and I think the carriers are still a bit glitch. I was walking on it and all of a sudden I was stuck half way in the tarmac. Now I know I could lose a few pounds but that was scary lol

    As well as the new CAS jet when I get in that thing, on the carrier, the whole jet sinks. Changed the height too. AAaaannd also made sure the carrier was at the right level. Have to be careful the sea is NOT level. :)

  10. Mon May 22 05:24:22 2017
    Fletcher posted in IR Markers.

    At first I tried with my mods. Then I created a new mission with just CBA and ALiVE and used what the game gave me and still didn't work. I opened a ticket on GitHub. :)

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