Member
Last active 7 years ago
Terrormango, is the feed coming up on the Alive War Room that your mission has beens tarted, kills etc?
Haha,
Absolutely. I appreciate the time going through all of my posts over the past few days to respond.
Great work buddy, really is appreciated!
Hi Spyder,
I'm trying via the Civ init Box & Via script. Is there a prevention of adding in Civs init?
EDIT: On the back of this Spyder using Objects with the same addaction is functioning via script & init. So it seems just Units, I.e Civ's, IND forces etc.
Let me know if you have any further thoughts.
Unfortunately Spyder after loads of tries, I just created a new profile to Default keys. It was easier, but not quite a solution!
I appreciate the reply though.
The thing is I can hear the sound, just the interface doesn't open, very frustrating!
I remapped them and now nothing :(
Hi There,
No matter how I map my Alive key or User Custom Key 20, I am unable to open with the Alive menu.
Restarted after mapping, tried new missions, added laser designation and command tablet.
Any help?
From a mission making perspective, as oppose to using triggers in 3DEN, I use sqf's and addactions.
I.E If I place a civilian I will give him an addaction to run an sqf, it appears that the 'addaction' command is overwritten by the 'Search' & 'Detain' options.
To this date I actually haven't been able to gather intel etc, although I have 'talked' to one civilian, how does the talking & intel function as I have not seen it in action yet?
Heroes I'm really sorry! I don't know why I put Exile, I have never used it led alone implemented it!
I meant 'Alive' not Exile (Extremely Embarassed)
Thanks for the speedy response!
With the Alive mod activated, I am unable on 'addaction' on civilians or other units - is this a known issue?
Edit - Corrected the Mod name cause I'm a fool.
This is a curiosity question,
I am running a campaign that has two seperate narratives at the same time on the same server, map etc.
If I were to have squad 'Alpha 1-1'& 'Alpha 2-1' would each role/character be treated as a different entity regardless of the user?
I.E if One person was to play a role in both Alpha 1-1 then move to Alpha 2-1 and we did a persistence save how would the loadouts and player exit function?