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papazulu01

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Last active 6 years ago

  1. 6 years ago
    Thu Jul 13 19:15:34 2017

    I should have put the player higher for a better view.

  2. Thu Jul 13 19:05:02 2017

    Ok. Here is a bare boned test and supplied mission SQM. ( Below >G Drive link) Camp Rogain with a company sized objective.
    Issues -
    Poor placement of additional HQ asset. (No option to add offsets?)
    Vehicles ( and other bits?) sometimes spawn badly and end up ballistic. Map marked where this happens.
    No Supplies spawning

    These problem occur when playing from the editor. The vehicles in the air ( bouncing /exploding) don't always seem to happen.
    The HQ placement always seems to spawn on top of and interfering with existing military assets.

    Running Vanilla A3 with Alive + CBA.

    https://drive.google.com/file/d/0B5NJUIEKLHjZYWlrTTF0RzJ2UWs/view?usp=sharing

  3. Thu Jul 13 02:32:36 2017

    Not exactly sure how to provide the mission SQM. If I save un-binarised and then go into the folder I presume it will be there and I can supply it via something like Google Drive ( which I have)?

  4. Thu Jul 13 02:29:44 2017
    P papazulu01 posted in Plane dropping bomb before takeOFF.

    No AI mods running.
    How do I supply the mission SQM?

  5. Wed Jul 12 19:58:27 2017
    P papazulu01 posted in Vehicles falling from the sky.

    I should add that his was not replacement vehicles as it always happened right at the start as things were spawning.

  6. Wed Jul 12 19:57:09 2017
    P papazulu01 posted in Vehicles falling from the sky.

    Its not a mission specific thing, I suspect it may be more a location specific thing. ie I suspect it happens more in certain locations. Camp Rogain was one where it was happening when I tried to make this a marker set military objective.
    Ill need to try it making sure there are no ambient vehicles and give you a more specific and bare bones setup to reproduce it. I'm not sure if I isolated it to happening without ambient vehicles so Ill try that first.

  7. Wed Jul 12 19:32:45 2017
    P papazulu01 posted in Vehicles falling from the sky.

    I have had this on Stratis Altis and Tanoa when testing the modules. No other mods except Alive, CBA and eden enhanced ( I hadn't used any aspect of the latter though)

  8. Wed Jul 12 19:29:09 2017
    P papazulu01 started the conversation Plane dropping bomb before takeOFF.

    Ive been testing the Air Commander and have a further issue.
    I set a BLUFOR plane circling within the airspace ( no other BLUFOR on the map) and then watched at the airport to observe how air assets were tasked as I had kept getting reports that OPFOR aircraft were being lost almost as soon as tasked.
    What I observed was that the Pilot would enter the Shikra on the taxiway and the plane begin to move. At that point it seemed to release one of its bombs and blow itself up for some reason. This left a wreck right in the middle of the taxiway blocking any further taxiing and any plane spawned there would also blow up. This behaviour repeated each time.

  9. Wed Jul 12 18:15:33 2017
    P papazulu01 posted in Vehicles falling from the sky.

    I am getting the same issue.

  10. Wed Jul 12 18:14:28 2017
    P papazulu01 started the conversation Air Commander and AI Commander HQ /Asset placement.

    I love your Mod but I'm coming up against some persistent problems with how assets are getting placed;
    These problems have happened on various maps including Altis, Stratis and Tanoa.
    The only other mods running is Eden enhanced and CBA. I obtained Alive ( with CBA) via the steam workshop.

    AIR and AI Commander issues
    1) The Air commander module when placing AIR HQ invariably seems to place this in inappropriate locations. Often interfering with aircraft use of airport taxi ways or half in and out of other buildings or blocking aircraft that have spawned in hangers. Similar odd placement issues happen with the AI commander.
    HQs sometimes are often placed in very poor locations and nowhere near the module.

    2) Vehicles spawned by the Military Objective module often are spawned in the air, or at inappropriate locations resulting in them blowing up.

    3) Ammo boxes supposed to be spawned with the modules but don't, or sometimes they do but they seem to blow up straight away ( presumably spawned in the middle of a wall or something similar as I see small explosions as the HQ is spawned)

    I'm getting other errors reported by the mod on a fairly regular basis but I will report these separately.

    Any advice? Have others encountered these problems?

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