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alpha117

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Last active 6 years ago

  1. 6 years ago
    Sat Oct 28 08:04:07 2017
    A alpha117 posted in IED Module.

    This is also confusing, again sync to what is the 'correct way'

    Warning: Most of the documentation says that the CQB module should be synced to the Asymmetric Commander. This is supposed to make it so that the CQB spawns stay inactive until their side controls the area, then units will spawn in the buildings. This is definitely what I wanted here, but I was not able to get it to work; whenever I synced the module to the Commander, all the CQB spawns would remain inactive and no units would ever spawn, even if the FIA controlled the area. I had to sync the CQB module to the Placement module to get any units to spawn at all, but this means that the Asymmetric force did not have to control the area at the time. Not sure if I’m doing something wrong or if this is a bug. I will do my best to find out and update here.
    https://medium.com/the-creation-of-alive-uprising/alive-uprising-creating-an-asymmetrical-force-71a8ba606c2e

  2. Sat Oct 28 07:53:30 2017
    A alpha117 started the conversation Deveolpment Version.

    How do you make this https://github.com/ALiVEOS/ALiVE.OS , when you have downloaded the ZIP into a version that works.
    There seems to be more in this version and in all different folders. Do I need to create another @Alive folder and copy which files into it?

    Thanks

  3. Sat Oct 28 07:33:36 2017
    A alpha117 posted in IED Module.

    Morning

    Yes it's an Assymetric IED and a mission I am 'trying' to create.

    It's seem slightly confusing on what you should do with the IED module; depending on what you find on videos.

    Your Wiki http://alivemod.com/wiki/index.php/Insurgency says link it to the AI commander, then you look here http://alivemod.com/wiki/index.php/Insurgency and this guys says something different.

    Also when I have debug set to 'yes' on the modules, what are the 'black dots' with numbers that appear on the map?

    Is there anywhere which says for 'Assymetic' you have to setup modules like 'this' and it works.

    Example I want 'RED' team to be in Assymetric 'mode' with CQB, IED the whole works, setup in a TOWN.

    I then want 'Blue' team with me as a fire team to investigate a clear the 'RED' town.

    Trying to keep it simple, until I know how it all works 'together', once I have established how it works and also works consistently then I develop, hopefully a mission that I know works.

    So I would expect the IED module to be within the 'RED' controlled town.

    Yes, I setup the 'Civvie' modules correctly, well I think I do....lol, as civvies appear in the town.

    Sorry about the questions, but once I 'get it' it will be fine.

    Also, i read, on here somewhere I think, that the 'suicide bomber vest' are not modeled, therefore you will not see them, unless you 'search' people, question where is this search option?

    Many thanks

  4. Fri Oct 27 22:16:15 2017
    A alpha117 started the conversation IED Module.

    Hi All

    Newbie Here :-)

    Just getting into all this great stuff.

    Found the IED on the MAP (DEbug on) red dot with IED next to it.

    Testing, went up to IED location and nothing happened.

    What did I miss

    Thanks

    On the learning curve, so you might be getting some more questions

    Many Thanks

  5. Fri Oct 27 22:11:49 2017
    A alpha117 joined the forum.