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Last active 7 years ago
You may want to check this post
http://alivemod.com/forum/1292-advanced-combat-support-rules-adjustment
Your'e the lucky one then Savage!
So I've created 2 new functions, will be out possibly in next release after testing.
ALiVE_fnc_combatSupportAdd
Will add CAS or Transport units to be available using the below command:
["CAS OR TRANSPORT",[SPAWN POS],Direction, "CLASS","CALLSIGN","CODE","HEIGHT"]] Call ALiVE_fnc_combatSupportAdd;
examples
["TRANSPORT",[[1849.21,5805.27,0],60,"B_Heli_Transport_01_camo_F","VICTOR 1","",""]] Call ALiVE_fnc_combatSupportAdd;
["CAS",[[1849.21,5805.27,0],60,"B_Heli_Attack_01_F","Phantom 1","",""]] Call ALiVE_fnc_combatSupportAdd;
ALiVE_fnc_combatSupportRemove
Will remove a CAS or Transport unit from the available units for a specified side using the below command:
["SIDE","CAS or TRANSPORT","CALLSIGN"] Call ALiVE_fnc_combatSupportRemove;
examples
["WEST","TRANSPORT","VICTOR 1"] Call ALiVE_fnc_combatSupportRemove;
["WEST","CAS","Phantom 1"] Call ALiVE_fnc_combatSupportRemove;
Cheers Gunny
They are currently coded to 100 low , 300 med and 1000 high. There are some issues on certain maps to do with the heights and how the AI interpret them.
If you add it as a feature request, I may add a param on the module to set your own values.
I will see if I can get the SupportAdd and SupportRemove Functions finished and will document how to use them.
Muchas Gracias Amigo!
Thanks for reporting, fixed in Dev branch.
Please supply a repro mission with using just ALiVE and CBA.
Hi Mate,
Thanks for your kind comments.
What Map are you using?
Send me a link to your mission with just ALiVE and CBA and I'll take a look.
Gunny
We will look into this, seems as though the BIS_fnc_SafePos is fubard.
Thanks